forge/lib/repositories/src/v_garage.rs
2026-05-23 09:23:12 -05:00

79 lines
2.7 KiB
Rust

//! Virtual garage repository implementation for item data persistence operations.
//!
//! This module provides the data access layer for virtual garage management.
//! Each player's virtual garage is represented by six category fields:
//! - cars: JSON array of car classnames
//! - armor: JSON array of armor classnames
//! - helis: JSON array of helis classnames
//! - planes: JSON array of plane classnames
//! - naval: JSON array of naval classnames
//! - other: JSON array of other classnames
use forge_models::VGarage;
use std::collections::HashMap;
use std::sync::{Arc, RwLock};
/// Repository trait defining the contract for virtual garage data operations.
pub trait VGarageRepository: Send + Sync {
/// Creates a new virtual garage for a player
fn create(&self, uid: &str, garage: &VGarage) -> Result<(), String>;
/// Updates an existing virtual garage with new item data
fn update(&self, uid: &str, garage: &VGarage) -> Result<(), String>;
/// Retrieves a player's virtual garage
fn fetch(&self, uid: &str) -> Result<Option<VGarage>, String>;
/// Retrieves a specific field from a player's virtual garage
/// Fields: "cars", "armor", "helis", "planes", "naval", "other"
fn get(&self, uid: &str, field: &str) -> Result<Vec<String>, String>;
/// Deletes a player's virtual garage (all items)
fn delete(&self, uid: &str) -> Result<(), String>;
/// Checks if a player has a virtual garage
fn exists(&self, uid: &str) -> Result<bool, String>;
}
pub trait VGarageHotRepository: Send + Sync {
fn get(&self, uid: &str) -> Result<Option<VGarage>, String>;
fn save(&self, garage: &VGarage, uid: &str) -> Result<(), String>;
fn delete(&self, uid: &str) -> Result<(), String>;
}
#[derive(Clone, Debug, Default)]
pub struct InMemoryVGarageHotRepository {
state: Arc<RwLock<HashMap<String, VGarage>>>,
}
impl InMemoryVGarageHotRepository {
pub fn new() -> Self {
Self::default()
}
}
impl VGarageHotRepository for InMemoryVGarageHotRepository {
fn get(&self, uid: &str) -> Result<Option<VGarage>, String> {
self.state
.read()
.map(|state| state.get(uid).cloned())
.map_err(|_| "Virtual garage hot state lock poisoned.".to_string())
}
fn save(&self, garage: &VGarage, uid: &str) -> Result<(), String> {
self.state
.write()
.map_err(|_| "Virtual garage hot state lock poisoned.".to_string())?
.insert(uid.to_string(), garage.clone());
Ok(())
}
fn delete(&self, uid: &str) -> Result<(), String> {
self.state
.write()
.map_err(|_| "Virtual garage hot state lock poisoned.".to_string())?
.remove(uid);
Ok(())
}
}