- Move task implementations from prototype scripts into `functions/objects` - Keep public task functions as compatibility adapters - Update docs and init wiring for the new object-based layout
53 lines
1.6 KiB
Plaintext
53 lines
1.6 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Object-style defense enemy controller.
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*/
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#pragma hemtt ignore_variables ["_self"]
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GVAR(DefenseEnemyController) = createHashMapFromArray [
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["#base", GVAR(EntityControllerBaseClass)],
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["#type", "DefenseEnemyController"],
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["#create", compileFinal {
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params [
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["_taskID", "", [""]],
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["_entity", objNull, [objNull]],
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["_controllerParams", createHashMap, [createHashMap]]
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];
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_self call ["initializeControllerState", [_taskID, _entity, "defense_enemy", _controllerParams]];
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_self set ["defenseZone", _controllerParams getOrDefault ["defenseZone", ""]];
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_self call ["registerInstance", []];
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}],
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["#delete", compileFinal {
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_self call ["unregisterInstance", []];
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}],
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["applyInitialState", compileFinal {
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private _entity = _self getOrDefault ["entity", objNull];
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if (isNull _entity || { !alive _entity }) exitWith { false };
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_self call ["assignTaskVariable", []];
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_entity setBehaviour "AWARE";
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_entity setSpeedMode "NORMAL";
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_entity enableDynamicSimulation true;
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true
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}],
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["runLoop", compileFinal {
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if !(_self call ["applyInitialState", []]) exitWith {
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_self call ["markAborted", []];
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_self call ["cleanup", []];
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false
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};
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_self call ["markActive", []];
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waitUntil {
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sleep 1;
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!(_self call ["isEntityUsable", []])
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};
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_self call ["markFinished", []];
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_self call ["cleanup", []];
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true
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}]
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];
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