- Updated README.md files for extension, garage, locker, main, organization, phone, store, and task addons to provide clearer overviews, dependencies, main components, and usage notes. - Improved task module documentation to clarify timer semantics and server task flows, ensuring accurate usage of time limits. - Adjusted default values for task time limits and IED timers to enforce positive countdown requirements. - Added new CAD addon for dispatch coordination, including its overview, dependencies, main components, and event handling.
Forge Server Economy
Overview
The economy addon contains server-side systems for world economic interactions that are still implemented in SQF.
Current stores cover fuel tracking, medical service behavior, and a placeholder service economy store.
Dependencies
forge_server_mainforge_server_commonat runtime for logging, formatting, and player lookupforge_server_bankat runtime for medical service chargesforge_client_actorandforge_client_notificationsfor response RPCs
Main Components
fnc_initFEconomyStore.sqftracks active refueling sessions and reports fuel totals.fnc_initMEconomyStore.sqfmanages medical spawn occupancy, healing charges, respawn placement, death inventory handling, and body-bag transfer.fnc_initSEconomyStore.sqfinitializes the service economy placeholder.
Event Surface
The addon registers CBA server events for fuel start/tick/stop, player killed, player respawn, and healing. Medical store initialization runs after post-init to discover configured medical spawn objects.
Notes
The service economy store is currently a stub. Fuel and medical behavior should stay server-authoritative because they mutate money, inventory, and respawn state.