- Move task implementations from prototype scripts into `functions/objects` - Keep public task functions as compatibility adapters - Update docs and init wiring for the new object-based layout
89 lines
2.9 KiB
Plaintext
89 lines
2.9 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Object-style IED entity controller.
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*/
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#pragma hemtt ignore_variables ["_self"]
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GVAR(IEDEntityController) = createHashMapFromArray [
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["#base", GVAR(EntityControllerBaseClass)],
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["#type", "IEDEntityController"],
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["#create", compileFinal {
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params [
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["_taskID", "", [""]],
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["_entity", objNull, [objNull]],
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["_controllerParams", createHashMap, [createHashMap]]
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];
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_self call ["initializeControllerState", [_taskID, _entity, "ied", _controllerParams]];
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_self set ["countdown", _controllerParams getOrDefault ["countdown", _controllerParams getOrDefault ["iedTimer", 0]]];
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_self set ["waitForAcceptance", _controllerParams getOrDefault ["waitForAcceptance", true]];
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_self call ["registerInstance", []];
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}],
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["#delete", compileFinal {
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_self call ["unregisterInstance", []];
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}],
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["waitForAssignment", compileFinal {
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private _taskID = _self getOrDefault ["taskID", ""];
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if (_taskID isEqualTo "" || { !(_self getOrDefault ["waitForAcceptance", true]) }) exitWith { true };
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waitUntil {
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sleep 1;
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GVAR(TaskStore) call ["isTaskAccepted", [_taskID]]
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};
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true
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}],
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["playCountdownSound", compileFinal {
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params [["_timeRemaining", 0, [0]]];
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private _entity = _self getOrDefault ["entity", objNull];
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if (isNull _entity) exitWith { false };
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if (_timeRemaining > 10) exitWith { _entity say3D "FORGE_timerBeep"; true };
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if (_timeRemaining > 5) exitWith { _entity say3D "FORGE_timerBeepShort"; true };
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_entity say3D "FORGE_timerEnd";
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true
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}],
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["detonate", compileFinal {
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private _entity = _self getOrDefault ["entity", objNull];
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if (isNull _entity || { !alive _entity }) exitWith { false };
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_entity setDamage 1;
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true
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}],
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["runLoop", compileFinal {
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private _countdown = _self getOrDefault ["countdown", 0];
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if (_countdown <= 0) exitWith {
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_self call ["markAborted", []];
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_self call ["cleanup", []];
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false
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};
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if !(_self call ["registerTaskEntity", ["ieds"]]) exitWith {
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_self call ["markAborted", []];
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_self call ["cleanup", []];
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false
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};
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_self call ["waitForAssignment", []];
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_self call ["markActive", []];
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while { (_self call ["isEntityUsable", []]) && { _countdown > 0 } } do {
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_self call ["playCountdownSound", [_countdown]];
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_countdown = _countdown - 1;
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_self set ["countdown", _countdown];
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sleep 1;
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};
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if ((_self call ["isEntityUsable", []]) && { _countdown <= 0 }) then {
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_self call ["detonate", []];
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};
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_self call ["markFinished", []];
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_self call ["cleanup", []];
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true
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}]
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];
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