2026-05-23 09:23:12 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Registers an attack task.
*
* This public function is now a compatibility adapter around
* AttackTaskBaseClass. Keep the argument list stable for Eden modules,
* startTask, and external scripts while the object-style task objects
* become the live implementation.
*
* Arguments:
* 0: ID of the task <STRING>
* 1: Amount of targets escaped to fail the task <NUMBER>
* 2: Amount of targets eliminated to complete the task <NUMBER>
* 3: Amount of funds the company receives if the task is successful <NUMBER>
* 4: Amount of rating the company and player lose if the task is failed <NUMBER>
* 5: Amount of rating the company and player receive if the task is successful <NUMBER>
* 6: Should the mission end if the task is successful <BOOL>
* 7: Should the mission end if the task is failed <BOOL>
* 8: Amount of time before target(s) escape <NUMBER>
* 9: Equipment rewards <ARRAY>
* 10: Supply rewards <ARRAY>
* 11: Weapon rewards <ARRAY>
* 12: Vehicle rewards <ARRAY>
* 13: Special rewards <ARRAY>
*
* Return Value:
* None
*
* Public: Yes
*/
params [
["_taskID", "", [""]],
["_limitFail", -1, [0]],
["_limitSuccess", -1, [0]],
["_companyFunds", 0, [0]],
["_ratingFail", 0, [0]],
["_ratingSuccess", 0, [0]],
["_endSuccess", false, [false]],
["_endFail", false, [false]],
["_timeLimit", 0, [0]],
["_equipmentRewards", [], [[]]],
["_supplyRewards", [], [[]]],
["_weaponRewards", [], [[]]],
["_vehicleRewards", [], [[]]],
["_specialRewards", [], [[]]]
];
private _taskParams = createHashMapFromArray [
["limitFail", _limitFail],
["limitSuccess", _limitSuccess],
["funds", _companyFunds],
["ratingFail", _ratingFail],
["ratingSuccess", _ratingSuccess],
["endSuccess", _endSuccess],
["endFail", _endFail],
["timeLimit", _timeLimit],
["useTaskStore", true]
];
if (_equipmentRewards isNotEqualTo []) then { _taskParams set ["equipment", _equipmentRewards]; };
if (_supplyRewards isNotEqualTo []) then { _taskParams set ["supplies", _supplyRewards]; };
if (_weaponRewards isNotEqualTo []) then { _taskParams set ["weapons", _weaponRewards]; };
if (_vehicleRewards isNotEqualTo []) then { _taskParams set ["vehicles", _vehicleRewards]; };
if (_specialRewards isNotEqualTo []) then { _taskParams set ["special", _specialRewards]; };
private _task = createHashMapObject [
GVAR(AttackTaskBaseClass),
[
_taskID,
createHashMapFromArray [["targets", GVAR(TaskStore) call ["getTaskEntities", ["targets", _taskID]]]],
_taskParams
]
];
_task call ["runLoop", []];