- Add defend, delivery, destroy, and HVT prototype task flows - Add supporting entity controller prototypes and init settings - Gate mission manager PFH behind `enableGenerator`
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
PREP(attack);
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PREP(defend);
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PREP(defuse);
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PREP(delivery);
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PREP(destroy);
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PREP(handler);
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PREP(hostage);
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PREP(hvt);
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PREP(makeCargo);
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PREP(makeHostage);
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PREP(makeHVT);
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PREP(makeIED);
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PREP(makeObject);
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PREP(makeShooter);
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PREP(makeTarget);
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PREP(missionManager);
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PREP(initTaskStore);
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PREP_SUBDIR(generators,attackMissionGenerator);
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PREP_SUBDIR(helpers,handleTaskRewards);
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PREP_SUBDIR(helpers,heartBeat);
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PREP_SUBDIR(helpers,parseRewards);
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PREP_SUBDIR(helpers,spawnEnemyWave);
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PREP_SUBDIR(helpers,startTask);
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PREP_SUBDIR(modules,attackModule);
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PREP_SUBDIR(modules,cargoModule);
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PREP_SUBDIR(modules,defendModule);
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PREP_SUBDIR(modules,defuseModule);
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PREP_SUBDIR(modules,deliveryModule);
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PREP_SUBDIR(modules,destroyModule);
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PREP_SUBDIR(modules,explosivesModule);
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PREP_SUBDIR(modules,hostageModule);
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PREP_SUBDIR(modules,hostagesModule);
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PREP_SUBDIR(modules,hvtModule);
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PREP_SUBDIR(modules,protectedModule);
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PREP_SUBDIR(modules,shootersModule);
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PREP_SUBDIR(prototypes,initPrototypes);
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PREP_SUBDIR(prototypes,TaskInstanceBaseClass);
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PREP_SUBDIR(prototypes,EntityControllerBaseClass);
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PREP_SUBDIR(prototypes,AttackTaskBaseClass);
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PREP_SUBDIR(prototypes,HostageTaskBaseClass);
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PREP_SUBDIR(prototypes,HostageEntityController);
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PREP_SUBDIR(prototypes,TargetEntityController);
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PREP_SUBDIR(prototypes,ShooterEntityController);
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PREP_SUBDIR(prototypes,HVTEntityController);
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PREP_SUBDIR(prototypes,CargoEntityController);
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PREP_SUBDIR(prototypes,ProtectedEntityController);
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PREP_SUBDIR(prototypes,IEDEntityController);
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PREP_SUBDIR(prototypes,DefenseEnemyController);
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PREP_SUBDIR(prototypes,DefuseTaskBaseClass);
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PREP_SUBDIR(prototypes,DestroyTaskBaseClass);
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PREP_SUBDIR(prototypes,DeliveryTaskBaseClass);
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PREP_SUBDIR(prototypes,HVTTaskBaseClass);
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PREP_SUBDIR(prototypes,DefendTaskBaseClass);
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