forge/arma/client/addons/actor/XEH_postInitClient.sqf
Jacob Schmidt d2811a3c43 Reset medical spectator state on heal
- Factor spectator cleanup into a reusable handler
- Delay the healed server event until spectator init finishes
- Restore camera, HUD, and user input when leaving medical spectator
2026-05-02 23:55:09 -05:00

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#include "script_component.hpp"
removeAllWeapons player;
removeAllAssignedItems player;
removeUniform player;
removeVest player;
removeBackpack player;
removeGoggles player;
removeHeadgear player;
SETPVAR(player,FORGE_isLoaded,false);
cutText ["Loading In...", "BLACK", 1];
player addEventHandler ["Killed", {
params ["_unit", "_killer", "_instigator", "_useEffects"];
[SRPC(economy,onKilled), [_unit]] call CFUNC(serverEvent);
}];
player addEventHandler ["Respawn", {
params ["_unit", "_corpse"];
private _uid = getPlayerUID player;
[SRPC(economy,onRespawn), [_unit, _corpse, _uid]] call CFUNC(serverEvent);
}];
if (isNil QGVAR(ActorRepository)) then { call FUNC(initRepository); };
GVAR(resetMedicalSpectator) = {
player switchMove "";
player playMoveNow "";
["Terminate"] call BFUNC(EGSpectator);
private _spectatorDisplay = findDisplay 60492;
if !(isNull _spectatorDisplay) then { _spectatorDisplay closeDisplay 1; };
if !(isNull player) then {
player switchCamera "INTERNAL";
player enableSimulation true;
};
cameraEffectEnableHUD true;
showCinemaBorder false;
disableUserInput false;
};
[QGVAR(initActor), {
GVAR(ActorRepository) call ["init", []];
}] call CFUNC(addEventHandler);
[QGVAR(onActorRespawn), {
params [["_loadout", [], [[]]], ["_medSpawnPos", [0,0,0], [[]]], ["_medSpawnDir", 0, [0]]];
private _message = ["warning", "Medical Alert", "You have been revived at a medical facility.", 5000];
EGVAR(notifications,NotificationService) call ["create", _message];
player setUnitLoadout _loadout;
player setPosATL _medSpawnPos;
player setDir _medSpawnDir;
player switchMove "Acts_LyingWounded_loop";
[] spawn {
["Initialize", [player, [], false, true, true, true, true, true, false, false]] call BFUNC(EGSpectator);
uiSleep 5;
[SRPC(economy,onHealed), [player]] call CFUNC(serverEvent);
};
}] call CFUNC(addEventHandler);
[QGVAR(onActorHealed), {
call GVAR(resetMedicalSpectator);
}] call CFUNC(addEventHandler);
[QGVAR(responseInitActor), {
params [["_data", createHashMap, [createHashMap]]];
GVAR(ActorRepository) call ["sync", [_data, true]];
cutText ["", "PLAIN", 1];
}] call CFUNC(addEventHandler);
[QGVAR(responseSyncActor), {
params [["_data", createHashMap, [createHashMap]], ["_jip", false, [false]]];
GVAR(ActorRepository) call ["sync", [_data, _jip]];
}] call CFUNC(addEventHandler);
[QGVAR(initActor), []] call CFUNC(localEvent);
[{
GETVAR(player,FORGE_isLoaded,false)
}, {
private _holster = GVAR(ActorRepository) call ["get", ["holster", true]];
if (_holster) then { [player] call AFUNC(weaponselect,putWeaponAway); };
}] call CFUNC(waitUntilAndExecute);