## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
17 lines
599 B
Plaintext
17 lines
599 B
Plaintext
#include "script_component.hpp"
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[{
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EGVAR(locker,VARepository) get "isLoaded";
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}, {
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("NotificationHudLayer" call BFUNC(rscLayer)) cutRsc ["RscNotifications", "PLAIN"];
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call FUNC(openUI);
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if (isNil QGVAR(NotificationService)) then { call FUNC(initService); };
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}] call CFUNC(waitUntilAndExecute);
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[QGVAR(recieveNotification), {
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params [["_type", "", [""]], ["_title", "", [""]], ["_content", "", [""]], ["_duration", 4000, [4000]]];
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playSound QGVAR(notify);
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GVAR(NotificationService) call ["create", [_type, _title, _content, _duration]];
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}] call CFUNC(addEventHandler);
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