## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
76 lines
2.3 KiB
Plaintext
76 lines
2.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* File: fnc_initMessenger.sqf
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* Author: IDSolutions
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* Date: 2026-03-16
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* Last Update: 2026-04-02
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* Public: No
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*
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* Description:
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* Initializes the bank messenger for all server-to-client
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* communication including account syncs, toast notifications,
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* and inline bank UI notices.
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*
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* Parameter(s):
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* None
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*
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* Returns:
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* Messenger object [HASHMAP OBJECT]
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*
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* Example(s):
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* call forge_server_bank_fnc_initMessenger
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*/
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#pragma hemtt ignore_variables ["_self"]
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GVAR(BankMessenger) = createHashMapObject [[
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["#type", "BankMessenger"],
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["buildAccountPatch", compileFinal {
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params [["_account", createHashMap, [createHashMap]]];
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private _patch = createHashMap;
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{
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if (_x in _account) then {
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_patch set [_x, _account get _x];
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};
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} forEach ["uid", "name", "bank", "cash", "earnings", "transactions"];
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_patch
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}],
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["sendAccountSync", compileFinal {
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params [["_uid", "", [""]], ["_account", createHashMap, [createHashMap]], ["_event", CRPC(bank,responseSyncBank), [""]]];
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if (_uid isEqualTo "" || { _account isEqualTo createHashMap }) exitWith { false };
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private _player = [_uid] call EFUNC(common,getPlayer);
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if (isNull _player) exitWith { false };
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[_event, [_self call ["buildAccountPatch", [_account]]], _player] call CFUNC(targetEvent);
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true
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}],
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["sendNotification", compileFinal {
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params [["_uid", "", [""]], ["_type", "info", [""]], ["_title", "Bank", [""]], ["_message", "", [""]]];
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if (_uid isEqualTo "" || { _message isEqualTo "" }) exitWith { false };
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private _player = [_uid] call EFUNC(common,getPlayer);
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if (isNull _player) exitWith { false };
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[CRPC(notifications,recieveNotification), [_type, _title, _message], _player] call CFUNC(targetEvent);
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true
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}],
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["sendAlert", compileFinal {
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params [["_uid", "", [""]], ["_type", "error", [""]], ["_message", "", [""]]];
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if (_uid isEqualTo "" || { _message isEqualTo "" }) exitWith { false };
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private _player = [_uid] call EFUNC(common,getPlayer);
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if (isNull _player) exitWith { false };
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[CRPC(bank,responseBankNotice), [_type, _message], _player] call CFUNC(targetEvent);
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true
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}]
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]];
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GVAR(BankMessenger)
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