Implemented features: - High-performance Rust extension with Redis persistence - Actor/player management with loadout, position, and state tracking - Banking system with deposit, withdraw, and transfer operations - Physical and virtual garage/locker systems for vehicle and equipment storage - Organization management with member tracking and permissions - Client-side UI with React-like state management - Server-side event-driven architecture with CBA Events - Security: Self-transfer prevention at multiple layers - Logging system with per-module log files - ICOM module for inter-server communication Co-Authored-By: Warp <agent@warp.dev>
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Generates a secure data object with timestamp, signature, and token.
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*
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* Arguments:
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* 0: Player UID <STRING>
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* 1: Data to secure <CREATEHASHMAP>
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*
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* Return Value:
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* Secure data object <CREATEHASHMAP>
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*
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* Example:
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* ["test_uid", createHashMap] call forge_server_common_fnc_generateSecureData
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* // Returns: ["data", createHashMap], ["timestamp", <NUMBER>], ["signature", <STRING>], ["token", <STRING>]
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*
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* Public: Yes
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*/
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params [["_uid", "", [""]], ["_data", createHashMap, [createHashMap]]];
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private _timestamp = systemTime;
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private _sessionToken = EGVAR(actor,PlayerSessions) getOrDefault [_uid, ""];
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private _sigInput = format ["%1|%2|%3|%4", _uid, str _data, _timestamp, _sessionToken];
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private _signature = _sigInput call EFUNC(common,generateHash);
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private _secureData = createHashMap;
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_secureData set ["data", _data];
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_secureData set ["timestamp", _timestamp];
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_secureData set ["signature", _signature];
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_secureData set ["token", _sessionToken];
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["INFO", format ["Generated secure data for %1: sig=%2", _uid, _signature], nil, nil] call EFUNC(common,log);
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_secureData
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