- Scan CfgFactionClasses/CfgVehicles at runtime for selectable enemy factions - Add CfgFactionUnitMap overrides and keep legacy params as fallback
43 lines
838 B
Plaintext
43 lines
838 B
Plaintext
author = "IDSolutions";
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onLoadName = "FORGE - Dev Environment v2.0";
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onLoadMission = "A dev environment for the FORGE Framework";
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loadScreen = "";
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class Header {
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gameType = "Sandbox";
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minPlayers = 1;
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maxPlayers = 22;
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};
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respawn = 3;
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respawnButton = 1;
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respawnDelay = 5;
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respawnDialog = 0;
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disabledAI = 1;
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enableDebugConsole = 1;
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enableTargetDebug = 1;
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allowProfileGlasses = 0;
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cba_settings_hasSettingsFile = 1;
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corpseManagerMode = 0;
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#include "CfgParams.hpp"
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#include "CfgEnemyFactions.hpp"
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#include "CfgFactionUnitMap.hpp"
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#include "CfgMissions.hpp"
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#include "CfgFunctions.hpp"
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#include "ui\baseControls.hpp"
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#include "ui\MissionSetup.hpp"
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class CfgRemoteExec {
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class Functions {
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mode = 1;
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jip = 0;
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class forge_pmc_fnc_setupMenu_applySettings {
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allowedTargets = 2;
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};
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};
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};
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