Jacob Schmidt 8582e6c5e5 Discover enemy factions dynamically from loaded mods
- Scan CfgFactionClasses/CfgVehicles at runtime for selectable enemy factions
- Add CfgFactionUnitMap overrides and keep legacy params as fallback
2026-05-23 01:23:14 -05:00

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author = "IDSolutions";
onLoadName = "FORGE - Dev Environment v2.0";
onLoadMission = "A dev environment for the FORGE Framework";
loadScreen = "";
class Header {
gameType = "Sandbox";
minPlayers = 1;
maxPlayers = 22;
};
respawn = 3;
respawnButton = 1;
respawnDelay = 5;
respawnDialog = 0;
disabledAI = 1;
enableDebugConsole = 1;
enableTargetDebug = 1;
allowProfileGlasses = 0;
cba_settings_hasSettingsFile = 1;
corpseManagerMode = 0;
#include "CfgParams.hpp"
#include "CfgEnemyFactions.hpp"
#include "CfgFactionUnitMap.hpp"
#include "CfgMissions.hpp"
#include "CfgFunctions.hpp"
#include "ui\baseControls.hpp"
#include "ui\MissionSetup.hpp"
class CfgRemoteExec {
class Functions {
mode = 1;
jip = 0;
class forge_pmc_fnc_setupMenu_applySettings {
allowedTargets = 2;
};
};
};