- Let defend tasks use synced enemy groups as wave templates - Record task status changes on fail/success - Route end conditions through the server-side mission end helper
142 lines
5.5 KiB
Plaintext
142 lines
5.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: IDSolutions
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* Registers an hvt task
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*
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* Arguments:
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* 0: ID of the task <STRING>
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* 1: Amount of HVTs KIA to fail the task <NUMBER>
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* 2: Amount of HVTs Captured or KIA to complete the task <NUMBER>
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* 3: Marker name for the extraction zone <STRING>
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* 4: Amount of funds the company recieves if the task is successful <NUMBER> (default: 0)
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* 5: Amount of rating the company and player lose if the task is failed <NUMBER> (default: 0)
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* 6: Amount of rating the company and player recieve if the task is successful <NUMBER> (default: 0)
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* 7: Subcategory of task <ARRAY> (default: [true, false])
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* 8: Should the mission end (MissionSuccess) if the task is successful <BOOL> (default: false)
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* 9: Should the mission end (MissionFailed) if the task is failed <BOOL> (default: false)
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* 10: Amount of time before HVT task fails <NUMBER> (default: 0, 0 = no limit)
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* 11: Equipment rewards <ARRAY> (default: [])
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* 12: Supply rewards <ARRAY> (default: [])
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* 13: Weapon rewards <ARRAY> (default: [])
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* 14: Vehicle rewards <ARRAY> (default: [])
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* 15: Special rewards <ARRAY> (default: [])
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*
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* Return Value:
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* None
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*
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* Example:
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* ["task_name", 1, 1, "marker_name", 500000, -75, 300, [true, false], false, false] spawn forge_server_task_fnc_hvt;
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* ["task_name", -1, 1, "", 500000, -75, 300, [false, true], false, false] spawn forge_server_task_fnc_hvt;
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* ["task_name", 1, 1, "marker_name", 500000, -75, 300, [true, false], false, false, 45] spawn forge_server_task_fnc_hvt;
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* ["task_name", -1, 1, "", 500000, -75, 300, [false, true], false, false, 45] spawn forge_server_task_fnc_hvt;
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*
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* Public: Yes
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*/
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params [
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["_taskID", "", [""]],
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["_limitFail", -1, [0]],
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["_limitSuccess", -1, [0]],
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["_extZone", "", [""]],
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["_companyFunds", 0, [0]],
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["_ratingFail", 0, [0]],
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["_ratingSuccess", 0, [0]],
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["_type", [["_capture", true, [false]], ["_eliminate", false, [false]]]],
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["_endSuccess", false, [false]],
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["_endFail", false, [false]],
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["_timeLimit", 0, [0]],
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["_equipmentRewards", [], [[]]],
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["_supplyRewards", [], [[]]],
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["_weaponRewards", [], [[]]],
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["_vehicleRewards", [], [[]]],
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["_specialRewards", [], [[]]]
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];
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private _capture = (_this select 7) select 0;
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private _eliminate = (_this select 7) select 1;
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private _result = 0;
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private _hvts = [];
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waitUntil {
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sleep 1;
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_hvts = GVAR(TaskStore) call ["getTaskEntities", ["hvts", _taskID]];
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GVAR(TaskStore) call ["trackParticipants", [_taskID, _hvts, _extZone, 250]];
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count _hvts > 0
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};
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_hvts = GVAR(TaskStore) call ["getTaskEntities", ["hvts", _taskID]];
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private _requiredHvts = if (_limitSuccess < 0) then { count _hvts } else { _limitSuccess };
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private _maxHvtLosses = if (_limitFail < 0) then { count _hvts } else { _limitFail };
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if (_timeLimit isNotEqualTo 0) then {
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waitUntil {
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sleep 1;
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GVAR(TaskStore) call ["isTaskAccepted", [_taskID]]
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};
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};
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private _startTime = if (_timeLimit isNotEqualTo 0) then { floor(time) } else { nil };
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waitUntil {
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sleep 1;
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GVAR(TaskStore) call ["trackParticipants", [_taskID, _hvts, _extZone, 250]];
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private _hvtsKilled = ({ !alive _x } count _hvts);
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private _hvtsInZone = ({ _x inArea _extZone } count _hvts);
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private _captureSucceeded = _capture && { _hvtsInZone >= _requiredHvts } && { _hvtsKilled < _maxHvtLosses };
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private _eliminateSucceeded = _eliminate && { _hvtsKilled >= _requiredHvts };
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if (_timeLimit isNotEqualTo 0) then {
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private _timeExpired = (floor time - _startTime >= _timeLimit);
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if (_capture && { _hvtsKilled >= _maxHvtLosses }) then { _result = 1; };
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if (_capture && { !_captureSucceeded } && { _timeExpired }) then { _result = 1; };
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if (_eliminate && { !_eliminateSucceeded } && { _timeExpired }) then { _result = 1; };
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(_result == 1) or _captureSucceeded or _eliminateSucceeded
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} else {
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if (_capture && { _hvtsKilled >= _maxHvtLosses }) then { _result = 1; };
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(_result == 1) or _captureSucceeded or _eliminateSucceeded
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};
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};
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if (_result == 1) then {
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{ deleteVehicle _x } forEach _hvts;
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[_taskID, "FAILED"] call BFUNC(taskSetState);
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GVAR(TaskStore) call ["setTaskStatus", [_taskID, "failed"]];
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sleep 1;
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GVAR(TaskStore) call ["notifyParticipants", [_taskID, "warning", "Tasks", format ["Task failed: %1 reputation", _ratingFail]]];
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GVAR(TaskStore) call ["applyRatingOutcome", [_taskID, _ratingFail]];
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GVAR(TaskStore) call ["clearTask", [_taskID]];
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if (_endFail) then { "EveryoneLost" call BFUNC(endMissionServer); };
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} else {
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{ deleteVehicle _x } forEach _hvts;
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private _rewards = createHashMap;
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_rewards set ["funds", _companyFunds];
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if (_equipmentRewards isNotEqualTo []) then { _rewards set ["equipment", _equipmentRewards]; };
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if (_supplyRewards isNotEqualTo []) then { _rewards set ["supplies", _supplyRewards]; };
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if (_weaponRewards isNotEqualTo []) then { _rewards set ["weapons", _weaponRewards]; };
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if (_vehicleRewards isNotEqualTo []) then { _rewards set ["vehicles", _vehicleRewards]; };
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if (_specialRewards isNotEqualTo []) then { _rewards set ["special", _specialRewards]; };
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[_taskID, _rewards] call FUNC(handleTaskRewards);
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[_taskID, "SUCCEEDED"] call BFUNC(taskSetState);
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GVAR(TaskStore) call ["setTaskStatus", [_taskID, "succeeded"]];
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sleep 1;
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GVAR(TaskStore) call ["notifyParticipants", [_taskID, "success", "Tasks", format ["Task completed: %1 reputation, $%2 funds", _ratingSuccess, [_companyFunds] call EFUNC(common,formatNumber)]]];
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GVAR(TaskStore) call ["applyRatingOutcome", [_taskID, _ratingSuccess]];
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GVAR(TaskStore) call ["clearTask", [_taskID]];
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if (_endSuccess) then { "EveryoneWon" call BFUNC(endMissionServer); };
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};
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