forge/arma/server/addons/task/functions/modules/fnc_defuseModule.sqf
Jacob Schmidt 0cd6509337 Refactor phone and task systems around repositories
- Rename phone class to repository and update client event handlers
- Split task helpers/modules/prototypes and add mission generator flow
- Add reward parsing, mission manager startup, and attack logging
2026-05-02 01:29:25 -05:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Initializes the defuse module
*
* Arguments:
* 0: Logic <OBJECT> - The logic object
* 1: Units <ARRAY> - The array of units
* 2: Activated <BOOL> - Whether the module is activated
*
* Return Value:
* None
*
* Example:
* [logicObject, [unit1, unit2], true] call forge_server_task_fnc_defuseModule;
*
* Public: No
*/
params [["_logic", objNull, [objNull]], ["_units", [], [[]]], ["_activated", true, [true]]];
if !(_activated) exitWith {};
private _taskID = _logic getVariable ["TaskID", ""];
if (_taskID isEqualTo "") exitWith {
["ERROR", "Defuse module: no task ID configured."] call EFUNC(common,log);
};
private _syncedModules = synchronizedObjects _logic;
private _iedModule = (_syncedModules select { typeOf _x isEqualTo "FORGE_Module_Explosives" }) param [0, objNull];
private _protectedModule = (_syncedModules select { typeOf _x isEqualTo "FORGE_Module_Protected" }) param [0, objNull];
private _iedEntities = if (!isNull _iedModule) then {
synchronizedObjects _iedModule select { !(_x isKindOf "Logic") }
} else {
[]
};
private _protectedEntities = if (!isNull _protectedModule) then {
synchronizedObjects _protectedModule select { !(_x isKindOf "Logic") }
} else {
[]
};
["INFO", format [
"Defuse Module: TaskID: %1, IEDs: %2, Protected: %3, IED timer: %4s",
_taskID, count _iedEntities, count _protectedEntities,
_logic getVariable ["TimeLimit", 300]
]] call EFUNC(common,log);
private _taskPos = if (_iedEntities isNotEqualTo []) then {
getPosATL (_iedEntities select 0)
} else {
getPosATL _logic
};
private _equipmentRewards = [_logic getVariable ["EquipmentRewards", "[]"], _taskID, "equipment"] call FUNC(parseRewards);
private _supplyRewards = [_logic getVariable ["SupplyRewards", "[]"], _taskID, "supplies"] call FUNC(parseRewards);
private _weaponRewards = [_logic getVariable ["WeaponRewards", "[]"], _taskID, "weapons"] call FUNC(parseRewards);
private _vehicleRewards = [_logic getVariable ["VehicleRewards", "[]"], _taskID, "vehicles"] call FUNC(parseRewards);
private _specialRewards = [_logic getVariable ["SpecialRewards", "[]"], _taskID, "special"] call FUNC(parseRewards);
[
"defuse",
_taskID,
_taskPos,
format ["Defuse: %1", _taskID],
"Locate and defuse all explosive devices before they detonate.",
createHashMapFromArray [
["ieds", _iedEntities],
["protected", _protectedEntities]
],
createHashMapFromArray [
["limitFail", _logic getVariable ["LimitFail", -1]],
["limitSuccess", _logic getVariable ["LimitSuccess", -1]],
["funds", _logic getVariable ["CompanyFunds", 0]],
["ratingFail", _logic getVariable ["RatingFail", 0]],
["ratingSuccess", _logic getVariable ["RatingSuccess", 0]],
["endSuccess", _logic getVariable ["EndSuccess", false]],
["endFail", _logic getVariable ["EndFail", false]],
["iedTimer", _logic getVariable ["TimeLimit", 300]],
["equipment", _equipmentRewards],
["supplies", _supplyRewards],
["weapons", _weaponRewards],
["vehicles", _vehicleRewards],
["special", _specialRewards]
]
] call FUNC(startTask);
deleteVehicle _logic;