Implemented features: - High-performance Rust extension with Redis persistence - Actor/player management with loadout, position, and state tracking - Banking system with deposit, withdraw, and transfer operations - Physical and virtual garage/locker systems for vehicle and equipment storage - Organization management with member tracking and permissions - Client-side UI with React-like state management - Server-side event-driven architecture with CBA Events - Security: Self-transfer prevention at multiple layers - Logging system with per-module log files - ICOM module for inter-server communication Co-Authored-By: Warp <agent@warp.dev>
48 lines
2.1 KiB
Plaintext
48 lines
2.1 KiB
Plaintext
#include "..\script_component.hpp"
|
|
|
|
/*
|
|
* Author: IDSolutions
|
|
* Handles the UI events.
|
|
*
|
|
* Arguments:
|
|
* None
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [] call forge_client_actor_fnc_handleUIEvents;
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_control", "_isConfirmDialog", "_message"];
|
|
|
|
private _alert = fromJSON _message;
|
|
private _event = _alert get "event";
|
|
private _data = _alert get "data";
|
|
private _display = displayChild findDisplay 46;
|
|
|
|
diag_log format ["[FORGE:Client:Actor] Handling UI event: %1 with data: %2", _event, _data];
|
|
|
|
switch (_event) do {
|
|
case "actor::get::actions": { GVAR(ActorClass) call ["getNearbyActions", [_control]]; };
|
|
case "actor::open::atm": { [true] spawn EFUNC(bank,openUI); };
|
|
case "actor::open::bank": { [] spawn EFUNC(bank,openUI); };
|
|
case "actor::open::device": { hint "Device interaction is not yet implemented."; }; // TODO: Implement device interaction
|
|
case "actor::open::garage": { hint "Garage interaction is not yet implemented."; }; // TODO: Implement garage interaction
|
|
case "actor::open::vgarage": { [] spawn EFUNC(garage,openVG); };
|
|
case "actor::open::org": { [] spawn EFUNC(org,openUI); };
|
|
case "actor::open::locker": { hint "Locker interaction is not yet implemented."; }; // TODO: Implement locker interaction
|
|
case "actor::open::vlocker": { ["Open", [false, FORGE_Locker_Box, player]] spawn BFUNC(arsenal) };
|
|
// case "actor::open::phone": { [] spawn EFUNC(phone,openUI) };
|
|
case "actor::open::phone": { hint "Phone interaction is not yet implemented."; }; // TODO: Implement phone interaction
|
|
case "actor::open::iplayer": { hint "Player interaction is not yet implemented." }; // TODO: Implement player interaction
|
|
case "actor::open::store": { hint "Store interaction is not yet implemented."; }; // TODO: Implement store interaction
|
|
default { hint format ["Unhandled UI event: %1", _event]; };
|
|
};
|
|
|
|
if (_event isNotEqualTo "actor::get::actions") then { _display closeDisplay 1; };
|
|
|
|
true;
|