forge/arma/client/addons/garage/functions/fnc_initGarageClass.sqf
Jacob Schmidt ebfe77a340 feat: implement complete Forge framework with Rust/Redis backend and Arma 3 integration
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication

Co-Authored-By: Warp <agent@warp.dev>
2026-01-04 12:52:15 -06:00

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#include "..\script_component.hpp"
/*
* Author: IDSolutions
* Initializes the garage class.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call forge_client_garage_fnc_initGarageClass;
*
* Public: No
*/
#pragma hemtt ignore_variables ["_self"]
GVAR(GarageClass) = createHashMapObject [[
["#type", "IGarageClass"],
["#create", {
_self set ["uid", (getPlayerUID player)];
_self set ["garage", createHashMap];
_self set ["isLoaded", false];
_self set ["lastSave", time];
}],
["init", {
private _uid = _self get "uid";
private _garage = _self get "garage";
[SRPC(garage,requestInitGarage), [_uid, _garage]] call CFUNC(serverEvent);
systemChat format ["Garage loaded for %1", (name player)];
diag_log "[FORGE:Client:Garage] Garage Class Initialized!";
}],
["save", {
params [["_sync", false, [false]]];
private _uid = _self get "uid";
[SRPC(garage,requestSaveGarage), [_uid, _sync]] call CFUNC(serverEvent);
_self set ["lastSave", time];
}],
["sync", {
params [["_data", createHashMap, [createHashMap]], ["_sync", false, [false]]];
private _garage = _self get "garage";
private _isLoaded = _self get "isLoaded";
if (_data isEqualTo createHashMap) exitWith {
diag_log "[FORGE:Client:Garage] Empty data received for sync, skipping.";
};
{
_garage set [_x, _y];
} forEach _data;
_self set ["garage", _garage];
if !(_isLoaded) then { _self set ["isLoaded", true]; };
diag_log "[FORGE:Client:Garage] Sync completed";
}],
["get", {
params [["_key", "", [""]], ["_default", nil, [[], "", 0, false, createHashMap]]];
private _garage = _self get "garage";
_garage getOrDefault [_key, _default];
}]
]];
SETVAR(player,FORGE_GarageClass,GVAR(GarageClass));
GVAR(GarageClass)