Implemented features: - High-performance Rust extension with Redis persistence - Actor/player management with loadout, position, and state tracking - Banking system with deposit, withdraw, and transfer operations - Physical and virtual garage/locker systems for vehicle and equipment storage - Organization management with member tracking and permissions - Client-side UI with React-like state management - Server-side event-driven architecture with CBA Events - Security: Self-transfer prevention at multiple layers - Logging system with per-module log files - ICOM module for inter-server communication Co-Authored-By: Warp <agent@warp.dev>
19 lines
489 B
Plaintext
19 lines
489 B
Plaintext
#include "script_component.hpp"
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GVAR(MEconomyStore) call ["init", []];
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[QGVAR(onKilled), {
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params ["_unit"];
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GVAR(MEconomyStore) call ["onKilled", [_unit]];
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}] call CFUNC(addEventHandler);
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[QGVAR(onRespawn), {
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params ["_unit", "_corpse", "_uid"];
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GVAR(MEconomyStore) call ["onRespawn", [_unit, _corpse, _uid]];
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}] call CFUNC(addEventHandler);
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[QGVAR(onHealed), {
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params ["_unit"];
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GVAR(MEconomyStore) call ["onHealed", [_unit]];
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}] call CFUNC(addEventHandler);
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