forge/arma/server/addons/main/functions/fnc_initStores.sqf
Jacob Schmidt ebfe77a340 feat: implement complete Forge framework with Rust/Redis backend and Arma 3 integration
Implemented features:
- High-performance Rust extension with Redis persistence
- Actor/player management with loadout, position, and state tracking
- Banking system with deposit, withdraw, and transfer operations
- Physical and virtual garage/locker systems for vehicle and equipment storage
- Organization management with member tracking and permissions
- Client-side UI with React-like state management
- Server-side event-driven architecture with CBA Events
- Security: Self-transfer prevention at multiple layers
- Logging system with per-module log files
- ICOM module for inter-server communication

Co-Authored-By: Warp <agent@warp.dev>
2026-01-04 12:52:15 -06:00

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#include "..\script_component.hpp"
/*
* Author: J.Schmidt
* Initializes all stores in the correct order.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call forge_server_main_fnc_initStores;
*
* Public: No
*/
// Base
if (isNil QEGVAR(common,BaseStore)) then { [] call EFUNC(common,initBaseStore); };
// Actor
if (isNil QEGVAR(actor,ActorStore)) then { [] call EFUNC(actor,initActorStore); };
// Bank
if (isNil QEGVAR(bank,BankStore)) then { [] call EFUNC(bank,initBankStore); };
// Garage
if (isNil QEGVAR(garage,GarageStore)) then { [] call EFUNC(garage,initGarageStore); };
// VGarage
if (isNil QEGVAR(garage,VGarageStore)) then { [] call EFUNC(garage,initVGStore); };
// Locker
if (isNil QEGVAR(locker,LockerStore)) then { [] call EFUNC(locker,initLockerStore); };
// VArsenal
if (isNil QEGVAR(locker,VArsenalStore)) then { [] call EFUNC(locker,initVAStore); };
// Org
if (isNil QEGVAR(org,OrgStore)) then { [] call EFUNC(org,initOrgStore); };