## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
68 lines
2.1 KiB
Plaintext
68 lines
2.1 KiB
Plaintext
#include "script_component.hpp"
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if (isNil QGVAR(GarageHelperService)) then { call FUNC(initHelperService); };
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if (isNil QGVAR(GarageRepository)) then { call FUNC(initRepository); };
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if (isNil QGVAR(GarageContextService)) then { call FUNC(initContextService); };
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if (isNil QGVAR(GaragePayloadService)) then { call FUNC(initPayloadService); };
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if (isNil QGVAR(GarageActionService)) then { call FUNC(initActionService); };
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if (isNil QGVAR(GarageUIBridge)) then { call FUNC(initUIBridge); };
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if (isNil QGVAR(VGRepository)) then { call FUNC(initVGRepository); };
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[QGVAR(initGarage), {
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GVAR(GarageRepository) call ["init", []];
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}] call CFUNC(addEventHandler);
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[QGVAR(responseInitGarage), {
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params [["_data", createHashMap, [createHashMap]]];
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GVAR(GarageRepository) call ["sync", [_data]];
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if !(isNil QGVAR(GarageUIBridge)) then {
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GVAR(GarageUIBridge) call ["refreshGarage", []];
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};
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}] call CFUNC(addEventHandler);
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[QGVAR(responseSyncGarage), {
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params [["_data", createHashMap, [createHashMap, []]]];
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GVAR(GarageRepository) call ["sync", [_data]];
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if !(isNil QGVAR(GarageUIBridge)) then {
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GVAR(GarageUIBridge) call ["refreshGarage", []];
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};
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}] call CFUNC(addEventHandler);
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[QGVAR(responseGarageAction), {
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params [["_payload", createHashMap, [createHashMap]]];
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if !(isNil QGVAR(GarageActionService)) then {
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GVAR(GarageActionService) call ["handleActionResponse", [_payload]];
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};
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}] call CFUNC(addEventHandler);
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[QGVAR(initVG), {
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GVAR(VGRepository) call ["init", []];
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}] call CFUNC(addEventHandler);
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[QGVAR(responseInitVG), {
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params [["_data", createHashMap, [createHashMap]]];
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GVAR(VGRepository) call ["sync", [_data]];
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}] call CFUNC(addEventHandler);
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[QGVAR(responseSyncVG), {
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params [["_data", createHashMap, [createHashMap, []]]];
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GVAR(VGRepository) call ["sync", [_data]];
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}] call CFUNC(addEventHandler);
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[{
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EGVAR(bank,BankRepository) get "isLoaded";
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}, {
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[QGVAR(initGarage), []] call CFUNC(localEvent);
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}] call CFUNC(waitUntilAndExecute);
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[{
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GVAR(GarageRepository) get "isLoaded";
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}, {
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[QGVAR(initVG), []] call CFUNC(localEvent);
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}] call CFUNC(waitUntilAndExecute);
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