Jacob Schmidt ff7ff0c4e5 Implement org credit line debt and bank repayment flow (#2)
## Summary

This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance.

## What changed

- reserve org funds immediately when a credit line is assigned
- track credit lines with:
  - approved amount
  - available amount
  - outstanding principal
  - interest rate
  - amount due
- consume reserved credit during store checkout without charging org funds a second time
- add credit line repayment through the bank app
- sync richer credit line state into org and bank payloads/UI
- keep legacy `amount` compatibility mapped to available credit for older consumers

## User-facing behavior

- assigning a credit line now reduces available org funds immediately
- spending on `credit_line` reduces available credit and creates debt with interest
- the bank app now shows outstanding credit debt and allows repayment from personal bank funds
- the org treasury view now shows reserved credit and outstanding due totals

## Validation

- `cargo fmt`
- `npm run build:webui`
- `cargo test -p forge-services --quiet`
- `cargo test -p forge-server --quiet`

## Follow-up checks

- validate in-game that assigning a credit line reduces org funds immediately
- validate store checkout with `credit_line` updates available credit and debt correctly
- validate bank repayment decreases player bank balance, increases org funds, and reduces amount due

Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com>
Reviewed-on: #2
2026-04-02 16:50:38 -05:00

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#include "..\script_component.hpp"
/*
* File: fnc_openVG.sqf
* Author: IDSolutions
* Date: 2025-12-16
* Last Update: 2026-01-30
* Public: No
*
* Description:
* Opens the Virtual Garage.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call forge_client_garage_fnc_openVG
*/
private _locations = (missionConfigFile >> "FORGE_CfgGarages" >> "locations") call BFUNC(getCfgData);
{
FORGE_VehSpawnPos = (_x select 1) getPos [5, (_x select 2)];
true;
} count _locations;
BIS_fnc_garage_center = createVehicle ["Land_HelipadEmpty_F", FORGE_VehSpawnPos, [], 0, "NONE"];
BIS_fnc_garage_centerType = getText (configFile >> "CfgVehicles" >> "B_Quadbike_01_F" >> "model");
if !(GVAR(isPreLoaded)) then {
[missionNamespace, "garageOpened", {
params ["_display", "_toggleSpace"];
missionNamespace setVariable ["BIS_fnc_garage_data", [
GVAR(Cars),
GVAR(Armor),
GVAR(Helis),
GVAR(Planes),
GVAR(Naval),
GVAR(Other)
]];
{
lbClear (_display displayCtrl (960 + _forEachIndex));
} forEach BIS_fnc_garage_data;
_display displayAddEventHandler ["KeyDown", "_this select 3"];
{ (_display displayCtrl _x) ctrlShow false } forEach [44151, 44150, 44146, 44147, 44148, 44149, 44346, 44347, 978];
["ListAdd", [_display]] call BFUNC(garage);
}] call BFUNC(addScriptedEventHandler);
[missionNamespace, "garageClosed", {
private _nearestObjects = BIS_fnc_garage_center nearEntities [["Car","Tank","Air","Ship"], 15];
if (!isNil "_nearestObjects") then {
private _obj = _nearestObjects select 0;
private _veh = typeOf _obj;
private _textures = getObjectTextures _obj;
private _animationNames = animationNames _obj;
{ deleteVehicle _x } forEach _nearestObjects;
private _createVehicle = createVehicle [_veh, FORGE_VehSpawnPos, [], 0, "CAN_COLLIDE"];
if (_textures isNotEqualTo []) then {
private _count = 0;
{
_createVehicle setObjectTextureGlobal [_count, _x];
_count = _count + 1;
} forEach _textures;
};
if (_animationNames isNotEqualTo []) then {
private _animationPhase = [];
for "_i" from 0 to count _animationNames -1 do {
_animationPhase pushBack [_animationNames select _i, _obj animationPhase (_animationNames select _i)];
{ _createVehicle animate _x; } forEach _animationPhase;
};
};
};
}] call BFUNC(addScriptedEventHandler);
GVAR(isPreLoaded) = true;
};
private _nearVehicles = FORGE_VehSpawnPos nearEntities [["Car", "Tank", "Air", "Ship"], 5];
if (_nearVehicles isNotEqualTo []) exitWith {
private _params = ["warning", "Virtual Garage", "Vehicle spawn position is blocked. Please move the vehicle before accessing the garage.", 3000];
EGVAR(notifications,NotificationService) call ["create", _params];
};
["Open", true] call BFUNC(garage);