## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
41 lines
990 B
Plaintext
41 lines
990 B
Plaintext
#include "..\script_component.hpp"
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/*
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* File: fnc_handleUIEvents.sqf
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* Author: IDSolutions
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* Date: 2026-01-28
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* Last Update: 2026-01-30
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* Public: No
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*
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* Description:
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* Handles the UI events.
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*
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* Arguments:
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* 0: [CONTROL] - The control that triggered the event
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* 1: [BOOL] - Whether the event is from a confirm dialog
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* 2: [STRING] - The message containing the event data
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*
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* Return Value:
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* UI events handled [BOOL]
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*
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* Example:
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* call forge_client_notifications_fnc_handleUIEvents;
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*/
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params ["_control", "_isConfirmDialog", "_message"];
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private _alert = fromJSON _message;
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private _event = _alert get "event";
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private _data = _alert get "data";
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diag_log format ["[FORGE:Client:Notifications] Handling UI event: %1 with data: %2", _event, _data];
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switch (_event) do {
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case "notifications::ready": {
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GVAR(NotificationService) call ["init", []];
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};
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default { hint format ["[FORGE:Client:Notifications] Unhandled event: %1", _event]; };
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};
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true;
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