## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
49 lines
1.5 KiB
Plaintext
49 lines
1.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* File: fnc_initPermissionService.sqf
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* Author: IDSolutions
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* Date: 2026-03-30
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* Public: No
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*
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* Description:
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* Initializes the CAD permission service for dispatcher authorization checks.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* CAD permission service object [HASHMAP OBJECT]
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*
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* Example:
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* call forge_server_cad_fnc_initPermissionService
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*/
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#pragma hemtt ignore_variables ["_self"]
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GVAR(PermissionServiceBaseClass) = compileFinal createHashMapFromArray [
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["#type", "CadPermissionServiceBaseClass"],
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["canDispatch", compileFinal {
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params [["_uid", "", [""]]];
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if (_uid isEqualTo "") exitWith { false };
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private _actor = EGVAR(actor,Registry) getOrDefault [_uid, createHashMap];
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if (_actor isEqualTo createHashMap) exitWith { false };
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private _orgID = _actor getOrDefault ["organization", "default"];
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private _org = EGVAR(org,OrgStore) call ["loadById", [_orgID]];
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if (_org isEqualTo createHashMap) exitWith { false };
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private _owner = _org getOrDefault ["owner", ""];
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if (_owner isEqualTo _uid) exitWith { true };
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private _player = [_uid] call EFUNC(common,getPlayer);
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if (_player isEqualTo objNull) exitWith { false };
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private _playerVar = toLowerANSI (vehicleVarName _player);
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(_orgID isEqualTo "default") && { _playerVar in ["ceo", "dispatch"] }
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}]
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];
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createHashMapObject [GVAR(PermissionServiceBaseClass)]
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