## Summary This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance. ## What changed - reserve org funds immediately when a credit line is assigned - track credit lines with: - approved amount - available amount - outstanding principal - interest rate - amount due - consume reserved credit during store checkout without charging org funds a second time - add credit line repayment through the bank app - sync richer credit line state into org and bank payloads/UI - keep legacy `amount` compatibility mapped to available credit for older consumers ## User-facing behavior - assigning a credit line now reduces available org funds immediately - spending on `credit_line` reduces available credit and creates debt with interest - the bank app now shows outstanding credit debt and allows repayment from personal bank funds - the org treasury view now shows reserved credit and outstanding due totals ## Validation - `cargo fmt` - `npm run build:webui` - `cargo test -p forge-services --quiet` - `cargo test -p forge-server --quiet` ## Follow-up checks - validate in-game that assigning a credit line reduces org funds immediately - validate store checkout with `credit_line` updates available credit and debt correctly - validate bank repayment decreases player bank balance, increases org funds, and reduces amount due Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com> Reviewed-on: #2
50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: J.Schmidt
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* Initializes all stores in the correct order.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call forge_server_main_fnc_initStores;
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*
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* Public: No
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*/
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// Base
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if (isNil QEGVAR(common,BaseStore)) then { call EFUNC(common,baseStore); };
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// Actor
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if (isNil QEGVAR(actor,ActorStore)) then { call EFUNC(actor,initActorStore); };
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// Bank
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if (isNil QEGVAR(bank,BankSessionManager)) then { call EFUNC(bank,initSessionManager); };
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if (isNil QEGVAR(bank,BankMessenger)) then { call EFUNC(bank,initMessenger); };
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if (isNil QEGVAR(bank,BankModel)) then { call EFUNC(bank,initModel); };
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if (isNil QEGVAR(bank,BankPayloadBuilder)) then { call EFUNC(bank,initPayloadBuilder); };
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if (isNil QEGVAR(bank,BankStore)) then { call EFUNC(bank,initStore); };
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// Garage
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if (isNil QEGVAR(garage,GarageStore)) then { call EFUNC(garage,initGarageStore); };
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// VGarage
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if (isNil QEGVAR(garage,VGarageStore)) then { call EFUNC(garage,initVGStore); };
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// Locker
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if (isNil QEGVAR(locker,LockerStore)) then { call EFUNC(locker,initLockerStore); };
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// VArsenal
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if (isNil QEGVAR(locker,VAStore)) then { call EFUNC(locker,initVAStore); };
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// Org
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if (isNil QEGVAR(org,OrgPayloadBuilder)) then { call EFUNC(org,initPayloadBuilder); };
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if (isNil QEGVAR(org,OrgStore)) then { call EFUNC(org,initOrgStore); };
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// Store
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if (isNil QEGVAR(store,StoreStore)) then { call EFUNC(store,initStoreStore); };
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