forge/arma/server/addons/main/functions/fnc_initStores.sqf
Jacob Schmidt ff7ff0c4e5 Implement org credit line debt and bank repayment flow (#2)
## Summary

This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance.

## What changed

- reserve org funds immediately when a credit line is assigned
- track credit lines with:
  - approved amount
  - available amount
  - outstanding principal
  - interest rate
  - amount due
- consume reserved credit during store checkout without charging org funds a second time
- add credit line repayment through the bank app
- sync richer credit line state into org and bank payloads/UI
- keep legacy `amount` compatibility mapped to available credit for older consumers

## User-facing behavior

- assigning a credit line now reduces available org funds immediately
- spending on `credit_line` reduces available credit and creates debt with interest
- the bank app now shows outstanding credit debt and allows repayment from personal bank funds
- the org treasury view now shows reserved credit and outstanding due totals

## Validation

- `cargo fmt`
- `npm run build:webui`
- `cargo test -p forge-services --quiet`
- `cargo test -p forge-server --quiet`

## Follow-up checks

- validate in-game that assigning a credit line reduces org funds immediately
- validate store checkout with `credit_line` updates available credit and debt correctly
- validate bank repayment decreases player bank balance, increases org funds, and reduces amount due

Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com>
Reviewed-on: #2
2026-04-02 16:50:38 -05:00

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#include "..\script_component.hpp"
/*
* Author: J.Schmidt
* Initializes all stores in the correct order.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call forge_server_main_fnc_initStores;
*
* Public: No
*/
// Base
if (isNil QEGVAR(common,BaseStore)) then { call EFUNC(common,baseStore); };
// Actor
if (isNil QEGVAR(actor,ActorStore)) then { call EFUNC(actor,initActorStore); };
// Bank
if (isNil QEGVAR(bank,BankSessionManager)) then { call EFUNC(bank,initSessionManager); };
if (isNil QEGVAR(bank,BankMessenger)) then { call EFUNC(bank,initMessenger); };
if (isNil QEGVAR(bank,BankModel)) then { call EFUNC(bank,initModel); };
if (isNil QEGVAR(bank,BankPayloadBuilder)) then { call EFUNC(bank,initPayloadBuilder); };
if (isNil QEGVAR(bank,BankStore)) then { call EFUNC(bank,initStore); };
// Garage
if (isNil QEGVAR(garage,GarageStore)) then { call EFUNC(garage,initGarageStore); };
// VGarage
if (isNil QEGVAR(garage,VGarageStore)) then { call EFUNC(garage,initVGStore); };
// Locker
if (isNil QEGVAR(locker,LockerStore)) then { call EFUNC(locker,initLockerStore); };
// VArsenal
if (isNil QEGVAR(locker,VAStore)) then { call EFUNC(locker,initVAStore); };
// Org
if (isNil QEGVAR(org,OrgPayloadBuilder)) then { call EFUNC(org,initPayloadBuilder); };
if (isNil QEGVAR(org,OrgStore)) then { call EFUNC(org,initOrgStore); };
// Store
if (isNil QEGVAR(store,StoreStore)) then { call EFUNC(store,initStoreStore); };