Jacob Schmidt ff7ff0c4e5 Implement org credit line debt and bank repayment flow (#2)
## Summary

This finishes the org credit line workflow so it behaves like reserved treasury-backed credit instead of a simple member allowance.

## What changed

- reserve org funds immediately when a credit line is assigned
- track credit lines with:
  - approved amount
  - available amount
  - outstanding principal
  - interest rate
  - amount due
- consume reserved credit during store checkout without charging org funds a second time
- add credit line repayment through the bank app
- sync richer credit line state into org and bank payloads/UI
- keep legacy `amount` compatibility mapped to available credit for older consumers

## User-facing behavior

- assigning a credit line now reduces available org funds immediately
- spending on `credit_line` reduces available credit and creates debt with interest
- the bank app now shows outstanding credit debt and allows repayment from personal bank funds
- the org treasury view now shows reserved credit and outstanding due totals

## Validation

- `cargo fmt`
- `npm run build:webui`
- `cargo test -p forge-services --quiet`
- `cargo test -p forge-server --quiet`

## Follow-up checks

- validate in-game that assigning a credit line reduces org funds immediately
- validate store checkout with `credit_line` updates available credit and debt correctly
- validate bank repayment decreases player bank balance, increases org funds, and reduces amount due

Co-authored-by: Jacob Schmidt <innovativestudios@outlook.com>
Reviewed-on: #2
2026-04-02 16:50:38 -05:00
..

Forge Task Module

Overview

The task addon is a server-owned mission/task system for Forge. It manages task execution, task-owned state, participant tracking, contribution-based player earnings, and org-owned rewards.

Responsibilities

  • spawn and monitor task flows on the server
  • track per-task entities through TaskStore
  • track task participants and engine-rating contribution
  • award player earnings through the bank module
  • award org funds, reputation, assets, and fleet rewards
  • notify task participants and sync org updates to online members

Dependencies

  • forge_server_common
  • forge_server_actor
  • forge_server_bank
  • forge_server_org
  • forge_client_notifications

Main Components

Task Flows

  • fnc_attack.sqf
  • fnc_defend.sqf
  • fnc_defuse.sqf
  • fnc_delivery.sqf
  • fnc_destroy.sqf
  • fnc_hostage.sqf
  • fnc_hvt.sqf

TaskStore

fnc_initTaskStore.sqf initializes TaskStore, which owns:

  • task ownership bindings
  • participant snapshots
  • defuse progress
  • per-task entity registries for cargo, hostages, HVTs, IEDs, protected entities, shooters, and targets

Reward Handling

fnc_handleTaskRewards.sqf applies org-owned rewards:

  • funds -> org funds
  • equipment, supplies, weapons, special -> org assets
  • vehicles -> org fleet

Player earnings and org reputation from task outcomes are distributed separately through TaskStore.applyRatingOutcome using Arma engine rating deltas.

Task Ownership

Tasks are bound to an owner org when they are started through fnc_handler.sqf.

  • if a requester UID is provided, the task is owned by that requester's org
  • if no requester UID is available, the task is bound to the default org

Org rewards always go to the bound owner org. Player earnings still use per-player contribution.

Usage

Start Through The Handler

Use the handler when you want reputation gating and task ownership binding.

["attack", ["task_attack_1", 1, 2, 1500000, -75, 375, false, false], 250, getPlayerUID player] call forge_server_task_fnc_handler;
["delivery", ["task_delivery_1", 1, 3, "delivery_zone", 250000, -75, 300, false, false, 900], 0, getPlayerUID player] call forge_server_task_fnc_handler;

Arguments:

  • 0: task type
  • 1: task-specific argument array
  • 2: minimum org reputation required to start the task
  • 3: requester UID used for ownership binding

Start Task Functions Directly

Direct task calls still work, but they do not provide a requester UID. That means task ownership falls back to the default org.

Use direct starts only when that behavior is intended, such as:

  • mission-authored tasks
  • editor-placed tasks
  • server-owned/random tasks

If you want the accepting player's org to own the task rewards, use fnc_handler.sqf instead.

["task_attack_1", 1, 2, 1500000, -75, 375, false, false] spawn forge_server_task_fnc_attack;
["task_hostage_1", 1, 2, "extract_marker", 1500000, -75, 500, [false, true], false, false] spawn forge_server_task_fnc_hostage;

Event Hooks

  • XEH_preInit.sqf
    • compiles functions
    • initializes TaskStore
  • XEH_postInit.sqf
    • registers the ACE defuse event hook
    • starts the attack-only mission manager on the server

Notes

  • the dynamic mission manager in fnc_missionManager.sqf is now limited to attack missions only
  • it starts server-owned tasks through fnc_handler.sqf and binds them to the default org
  • task lifecycle for the mission manager is tracked through TaskStore status entries
  • task rewards are org-owned, not player-owned
  • participant notifications are sent through the notifications module, not through local server UI

Authors

  • J. Schmidt
  • Creedcoder
  • IDSolutions