class CfgVehicles {
	class All;
	class Sound: All {
		author = "FORGE";
		mapSize = 1;
		_generalMacro = "Sound";
		scope = 0;
		side = -1;
		animated = 0;
		vehicleClass = "Sounds";
		icon = "iconSound";
		faction = "none";
		editorCategory = "forge";
		editorSubcategory = "forge_audio";
	};
};