ambient[] = {0.77779216,0.77796757,0.77800035,1};
diffuse[] = {0.77779216,0.77796757,0.77800035,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0,0,0,1};
specularPower=0;
PixelShaderID = "NormalMapDetailSpecularDIMap";
VertexShaderID = "NormalMap";
class Stage1 {
	texture = "z\pmcs\addons\phone\data\pmcs_mobile_nohq.paa";
	uvSource = "tex";
	class uvTransform {
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};
class Stage2 {
	texture = "z\pmcs\addons\phone\data\pmcs_mobile_dt.paa";
	uvSource = "tex";
	class uvTransform {
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};
class Stage3 {
	texture = "z\pmcs\addons\phone\data\pmcs_mobile_smdi.paa";
	uvSource = "tex";
	class uvTransform {
		aside[] = {1,0,0};
		up[] = {0,1,0};
		dir[] = {0,0,1};
		pos[] = {0,0,0};
	};
};