ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0,0,0,0}; specularPower=0; PixelShaderID="Normal"; VertexShaderID="Basic"; class StageTI { texture="a3\data_f\default_vehicle_ti_ca.paa"; };