class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class forge_tablet_skeleton: Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = { "camo1","" }; }; class land_forge_tablet_skeleton: forge_tablet_skeleton { isDiscrete = 1; skeletonInherit = "forge_tablet_skeleton"; skeletonBones[] = { "camo1","" }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit = ""; skeletonName = ""; class Animations {}; }; class forge_tablet: Default { skeletonName = "forge_tablet_skeleton"; sections[] = { "camo1" }; }; class land_forge_tablet: forge_tablet { skeletonName = "land_forge_tablet_skeleton"; sections[] = { "camo1" }; }; };