mod/include/a3/data_f/default.rvmat
Jacob Schmidt 034135baeb
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2024-10-20 18:29:16 -05:00

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,0};
specularPower=0;
PixelShaderID="Normal";
VertexShaderID="Basic";
class StageTI
{
texture="a3\data_f\default_vehicle_ti_ca.paa";
};