Jacob Schmidt 034135baeb
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2024-10-20 18:29:16 -05:00

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surfaceInfo="A3\data_f\Penetration\metal.bisurf";
ambient[]={0.69999999,0.80000001,0.77999997,1};
diffuse[]={0.69999999,0.80000001,0.77999997,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";