mod/addons/phone/data/forge_mobile.rvmat
Jacob Schmidt c24b967e2a
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Updated naming convention to use FORGE
2025-01-01 21:35:44 -06:00

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ambient[] = {0.77779216,0.77796757,0.77800035,1};
diffuse[] = {0.77779216,0.77796757,0.77800035,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0,0,0,1};
specularPower=0;
PixelShaderID = "NormalMapDetailSpecularDIMap";
VertexShaderID = "NormalMap";
class Stage1 {
texture = "z\forge\addons\phone\data\forge_mobile_nohq.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage2 {
texture = "z\forge\addons\phone\data\forge_mobile_dt.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage3 {
texture = "z\forge\addons\phone\data\forge_mobile_smdi.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};