# ArmaRAMDb: hashGetAllId

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hashGetAllId

## autotoc_md232

title: ArmaRAMDb - Hash Get All ID icon: mdi:file-text-outline

## excerpt: Get all fields and values from the hash stored at key from RAMDb.

# ramdb_db_fnc_hashGetAllId

## Description

Retrieves all fields and values from a specific hash table identified by its key. This function returns the complete hash table data for a specific ID through a callback function, allowing access to all stored key-value pairs associated with that ID. It's particularly useful for retrieving player-specific or entity-specific hash data.

## Syntax

[_key, _function, _call, _netId] call ramdb_db_fnc_hashGetAllId

## Parameters

Parameter | Type | Description | Default
--- | --- | --- | ---
`_key` | String | Identifier of the hash table to retrieve | ""
`_function` | String | Name of the function to receive the retrieved data | ""
`_call` | Boolean | Whether to call the function directly (true) or spawn (false) | false
`_netId` | String | (Optional) NetID of the player to receive the data | ""

## Return Value

None. The retrieved data is passed to the specified callback function asynchronously.

## Examples

### Retrieve a player's complete hash data:

[getPlayerUID player, "ramdb_db_fnc_test"] call ramdb_db_fnc_hashGetAllId;

### Retrieve vehicle data with synchronous callback:

["vehicle_123", "ramdb_db_fnc_processVehicleData", true] call ramdb_db_fnc_hashGetAllId;

### Retrieve data and send it to a specific client:

[getPlayerUID player, "ramdb_db_fnc_test", false, netId player] remoteExecCall ["ramdb_db_fnc_hashGetAllId", 2, false];

## Notes

- Returns the complete hash table with all fields and values as a nested array
- Both the key and callback function parameters are required and validated
- The data is retrieved asynchronously through the extension's callback system
- When a netId is provided, the data is sent to that specific client
- The `_call` parameter determines whether the function is called directly (synchronous) or spawned (asynchronous)
- This function retrieves from a specific hash table identified by `_key` - use `hashGetAll` for the global hash table
- Player UIDs are commonly used as keys to store player-specific data
- For large hash tables, retrieving all data may impact performance
- All operations are logged for debugging purposes

## Related Functions

- `ramdb_db_fnc_hashGetAll`: Retrieves all fields from the global hash table
- `ramdb_db_fnc_hashGetId`: Retrieves a specific field value from a specific hash table
- `ramdb_db_fnc_hashGet`: Retrieves a specific field value from the global hash table
- `ramdb_db_fnc_hashSetId`: Sets a field value in a specific hash table
- `ramdb_db_fnc_scheduler`: Processes the callback from the database extension

## Links

Hash Delete | Hash Delete ID | Hash Get | Hash Get All | Hash Get All ID | Hash Get ID | Hash Remove | Hash Remove ID | Hash Set | Hash Set Bulk | Hash Set ID | Hash Set ID Bulk