#include "..\script_component.hpp" /* * Function: ramdb_db_fnc_hashSetIdBulk * Author: Creedcoder, J.Schmidt * Edit: 07.15.2024 * Copyright © 2024 Creedcoder, J.Schmidt, All rights reserved * * Do not edit without permission! * * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. * To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons, * PO Box 1866, Mountain View, CA 94042 * * [Description] * Set fields and values in hash stored at key from DB. * * Arguments: * 0: Fields and Values to store in hash [] (default: []) * * Return Value: * N/A * * Examples: * [[getPlayerUID player, "loadout", [getUnitLoadout player], "position", [getPosASLVisual player]]] call ramdb_db_fnc_hashSetIdBulk (Server or Singleplayer Only) * [[getPlayerUID player, "loadout", [getUnitLoadout player], "position", [getPosASLVisual player]]] remoteExecCall ["ramdb_db_fnc_hashSetIdBulk", 2, false] (Multiplayer Only) * * Public: Yes */ params [["_data", [], [[]]]]; diag_log text format ["ArmaRAMDb: 'ramdb_db_fnc_hashSetIdBulk' Data: %1", _data]; if (isNil "_data") exitWith { diag_log text format ["ArmaRAMDb: 'ramdb_db_fnc_hashSetIdBulk' Invalid Input for Data '%1'", _data]; }; "ArmaRAMDb" callExtension ["hsetid", _data];