Jacob Schmidt 2769a7cfd1 feat: Improve performance and stability
This commit includes several changes to improve the performance and stability of ArmaRAMDb:

*   **Increased Buffer Size:** Increased the buffer size in `Main.cs` to 10240 to handle larger data chunks.
*   **Debug Logging:** Added `#ifdef __A3__DEBUG__` preprocessor directives to enable debug logging in various `.sqf` functions for easier troubleshooting.
*   **Improved Chunking Logic:** Refactored the chunking logic in `Utils.cs` to correctly handle array data and improve efficiency.
*   **ListStore Formatting:** Modified `ListStore.cs` to correctly format list values as JSON strings when retrieving or setting list elements.
*   **Removed Unnecessary Code:** Removed unnecessary `_dataString` variable in `fnc_fetch.sqf`.
*   **Updated DLL/SO:** Updated the ArmaRAMDb_x64.dll and ArmaRAMDb_x64.so files.
2025-03-23 17:37:58 -05:00
2024-11-10 14:33:22 -06:00
2024-11-10 14:33:22 -06:00
2025-03-21 13:04:47 -05:00
2024-11-10 14:33:22 -06:00
2024-11-10 14:33:22 -06:00
2024-11-10 14:33:22 -06:00
2024-11-10 14:33:22 -06:00
2024-11-10 14:33:22 -06:00
2024-11-10 14:33:22 -06:00
2024-11-10 14:33:22 -06:00
2025-03-22 16:58:02 -05:00
2024-11-10 14:33:22 -06:00
2024-11-10 14:33:22 -06:00

latest-release open-issues build-status

Welcome to ArmaRAMDb.

Experience next-level persistence in Arma 3 with our mod powered by C# .NET 8. This ultra-fast in-memory data store offers unparalleled performance and scalability for your Arma 3 gameplay data management needs.

If something is broken, contact J. Schmidt92 or open a new issue on Gitea.


For more information, read the Docs.

For Roadmap, visit the project page. (WIP)

Contributors

  • Creedcoder for his contributions, help, input and time
Description
ArmaRAMDb an in-memory persistent database using client's RAM
Readme 90 MiB
2025-05-03 19:34:51 -05:00
Languages
TeX 35.9%
HTML 30.9%
JavaScript 10.7%
C++ 7.6%
C# 5%
Other 9.9%