Jacob Schmidt 3af3adeec6
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feat: Updated file paths and build artifacts
This commit updates file paths and build artifacts for the ArmaRAMDb extension.

Specifically, the following changes were made:

*   **Main.cs:**
    *   Defined `DEFAULT_ARDB_PATH` to store the default path for the ARDB file.
    *   Updated `ARDB_LOGFOLDER` to use `Path.DirectorySeparatorChar` for cross-platform compatibility.
    *   Used `DEFAULT_ARDB_PATH` when checking for the existence of the ARDB file.
*   **RAMDb.cs:**
    *   Removed the `DEFAULT_ARDB_PATH` constant.
    *   Modified the constructor to accept an optional `ardbPath` parameter and use `Main.DEFAULT_ARDB_PATH` as the default if none is provided.
*   **Build Artifacts:**
    *   Updated the `ArmaRAMDb_x64.dll` and `ArmaRAMDb_x64.so` files in the extension/bin/Release/net8.0/win-x64/publish and extension/bin/Release/net8.0/linux-x64/publish directories, as well as the root directory.
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Welcome to ArmaRAMDb.

Experience next-level persistence in Arma 3 with our mod powered by C# .NET 8. This ultra-fast in-memory data store offers unparalleled performance and scalability for your Arma 3 gameplay data management needs.

If something is broken, contact J. Schmidt92 or open a new issue on Gitea.


For more information, read the Docs.

For Roadmap, visit the project page. (WIP)

Contributors

  • Creedcoder for his contributions, help, input and time
Description
ArmaRAMDb an in-memory persistent database using client's RAM
Readme 90 MiB
2025-05-03 19:34:51 -05:00
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