Jacob Schmidt 5e4cfcb945 feat: Improved ListRange functionality and updated build artifacts
This commit enhances the `ListRangeAsync` function within the ArmaRAMDb extension and updates the build artifacts.

Specifically, the following changes were made:

*   **ListStore.cs:**
    *   Modified `ListRangeAsync` to handle an `endIndex` of -1, treating it as the last element of the list.
    *   Added checks to ensure valid ranges and return an empty array if the range is invalid or the result is empty.
    *   Added a check to return an empty array if the list is not found.
*   **Build Artifacts:**
    *   Updated the `ArmaRAMDb_x64.dll` and `ArmaRAMDb_x64.so` files in the root directory and the extension/bin/Release/net8.0/win-x64/publish and extension/bin/Release/net8.0/linux-x64/publish directories.
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latest-release open-issues build-status

Welcome to ArmaRAMDb.

Experience next-level persistence in Arma 3 with our mod powered by C# .NET 8. This ultra-fast in-memory data store offers unparalleled performance and scalability for your Arma 3 gameplay data management needs.

If something is broken, contact J. Schmidt92 or open a new issue on Gitea.


For more information, read the Docs.

For Roadmap, visit the project page. (WIP)

Contributors

  • Creedcoder for his contributions, help, input and time
Description
ArmaRAMDb an in-memory persistent database using client's RAM
Readme 90 MiB
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