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This commit includes several improvements and fixes: * **Improved Chunking Logic:** Refactored the chunking logic in `Utils.cs` to use a more efficient approach, improving performance. The previous implementation was complex and less performant. This change simplifies the logic and improves efficiency. * **Fixed Handler Function:** Modified `fnc_handler.sqf` to correctly handle remote execution with NetIds, ensuring that if the NetId resolves to a null object, the function falls back to local execution. This prevents errors when the target object is no longer valid. * **Added Save Backup Option:** Added the ability to create a backup when saving data in `fnc_save.sqf`. This allows for data recovery in case of corruption. * **Updated DLL/SO:** Updated the ArmaRAMDb_x64.dll and ArmaRAMDb_x64.so files.
77 lines
2.5 KiB
Plaintext
77 lines
2.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: ramdb_db_fnc_handler
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* Author: Creedcoder, J.Schmidt
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* Edit: 07.15.2024
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* Copyright © 2024 Creedcoder, J.Schmidt, All rights reserved
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*
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* Do not edit without permission!
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
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* To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-sa/4.0/ or send a letter to Creative Commons,
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* PO Box 1866, Mountain View, CA 94042
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*
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* [Description]
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* Handle data from DB.
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*
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* Arguments:
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* 0: UniqueID for data chunk <STRING> (default: "")
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* 1: Name of function to return data <STRING> (default: "")
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* 2: Unscheduled environment <BOOL> (default: false)
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* 3: Data from key [<ARRAY|STRING|NUMBER|BOOL>] (default: [])
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* 4: NetID of target to return data to from function <STRING> (default: nil)
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*
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* Return Value:
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* [uniqueID, function, call, data, object] <ARRAY>
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*
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* Examples:
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* ["0123456789", "ramdb_db_fnc_test", false, ["Hello World!"]] call ramdb_db_fnc_handler (Server or Singleplayer Only)
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* ["0123456789", "ramdb_db_fnc_test", false, ["Hello World!"], netId player] remoteExecCall ["ramdb_db_fnc_handler", 2, false] (Multiplayer Only)
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*
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* Public: Yes
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*/
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params [["_uniqueID", "", [""]], ["_function", "", [""]], ["_call", false, [false]], ["_data", [], [[]]], ["_netId", nil, [""]]];
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#ifdef __A3__DEBUG__
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diag_log text format ["ArmaRAMDb: 'ramdb_db_fnc_handler' UniqueID: '%1', Function: '%2', Call: '%3', Data: '%4', NetId: '%5'", _uniqueID, _function, _call, _data, _netId];
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#endif
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if (_function == "" || count _data == 0) exitWith {
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diag_log text format ["ArmaRAMDb: 'ramdb_db_fnc_handler' Invalid Input for Function '%1' or Data '%2'", _function, _data];
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};
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private _func = call compile format ["%1", _function];
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if (_netId != "") then {
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private _target = objectFromNetId _netId;
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if (!isNull _target) then {
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#ifdef __A3__DEBUG__
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diag_log text format ["ArmaRAMDb: 'ramdb_db_fnc_handler' Using NetId: '%1'", _netId];
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#endif
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if (_call) then {
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_data remoteExecCall [_function, _target, false];
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} else {
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_data remoteExec [_function, _target, false];
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};
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} else {
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#ifdef __A3__DEBUG__
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diag_log text format ["ArmaRAMDb: 'ramdb_db_fnc_handler' NetId '%1' resolved to null object, using local execution", _netId];
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#endif
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if (_call) then {
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_data call _func;
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} else {
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_data spawn _func;
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};
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};
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} else {
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if (_call) then {
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_data call _func;
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} else {
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_data spawn _func;
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};
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}; |