#include "..\script_component.hpp" { private _configName = configName(_x); private _className = (missionConfigFile >> "CfgStores" >> "stores" >> _configName >> "className") call BFUNC(getCfgData); private _pos = (missionConfigFile >> "CfgStores" >> "stores" >> _configName >> "pos") call BFUNC(getCfgData); private _dir = (missionConfigFile >> "CfgStores" >> "stores" >> _configName >> "dir") call BFUNC(getCfgData); private _type = (missionConfigFile >> "CfgStores" >> "stores" >> _configName >> "type") call BFUNC(getCfgData); private _name = (missionConfigFile >> "CfgStores" >> "stores" >> _configName >> "name") call BFUNC(getCfgData); private _categories = (missionConfigFile >> "CfgStores" >> "stores" >> _configName >> "categories") call BFUNC(getCfgData); private _paymentMethods = (missionConfigFile >> "CfgStores" >> "stores" >> _configName >> "paymentMethods") call BFUNC(getCfgData); private _products = (missionConfigFile >> "CfgStores" >> "stores" >> _configName >> "products") call BFUNC(getCfgData); if (_type == "object") then { private _store = createSimpleObject [_className, [0, 0, 0]]; _store setPosATL _pos; _store setDir _dir; _store allowDamage false; _store setVariable ["storeData", [_categories, _products, _name, _paymentMethods], true]; _store setVariable ["isStore", true, true]; } else { private _group = createGroup civilian; private _store = _group createUnit [_className, [0, 0, 0], [], 0, "NONE"]; _store disableAI "MOVE"; _store setPosATL _pos; _store setDir _dir; _store allowDamage false; _store setVariable ["storeData", [_categories, _products, _name, _paymentMethods], true]; _store setVariable ["isStore", true, true]; _store setVariable ["BIS_enableRandomization", false]; }; diag_log text format ["[FORGE Store] ClassName: '%1' Pos: '%2' Dir: '%3' Type: '%4' Name: '%5'", _className, _pos, _dir, _type, _name]; } forEach ("true" configClasses (missionConfigFile >> "CfgStores" >> "stores"));