
This commit renames the `companyGenerals` variable to `companyShareholders` to better reflect its intended purpose and usage within the codebase. The change affects the following files: - `addons/main/config.cpp`: Renames the `companyGenerals` config entry to `companyShareholders`. - `addons/init/functions/fnc_handleServerState.sqf`: Updates the variable name used when saving company state. - `addons/db/functions/fnc_loadGameState.sqf`: Updates the variable name used when loading company state. - `addons/db/functions/fnc_saveGameState.sqf`: Updates the variable name used when saving company state. - `addons/init/functions/fnc_handleServerStateLoad.sqf`: Updates the variable name used when loading company state from the server. This change ensures consistency and clarity in the codebase, making it easier to understand and maintain. The `companyGarageUnlocks` variable was also removed from the save/load functions as it was not being used.
25 lines
658 B
C++
25 lines
658 B
C++
#include "script_component.hpp"
|
|
|
|
class CfgPatches {
|
|
class ADDON {
|
|
name = COMPONENT_NAME;
|
|
units[] = {};
|
|
weapons[] = {};
|
|
requiredVersion = REQUIRED_VERSION;
|
|
requiredAddons[] = {"cba_main", "ace_main"};
|
|
authors[] = {"J. Schmidt", "Creedcoder"};
|
|
author = "IDSolutions";
|
|
VERSION_CONFIG;
|
|
|
|
serverSaveLoop = 0;
|
|
serverSaveLoopTime = 30;
|
|
companyShareholders[] = {"76561198027566824"};
|
|
AISkill = 0.8;
|
|
};
|
|
};
|
|
|
|
#include "CfgEditorCategories.hpp"
|
|
#include "CfgEditorSubcategories.hpp"
|
|
#include "CfgMods.hpp"
|
|
#include "CfgMPGameTypes.hpp"
|
|
#include "CfgNotifications.hpp" |