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This commit refactors the database system to improve persistence, functionality, and code clarity. The key changes include: - **Removed direct store access:** Removed `createStore`, `getFromStore`, and `getStore` PREP macros. - **Centralized store management:** Introduced a central store registry (`FORGE_STORE_REG`) managed by the database interface. - **Namespace-based persistence:** Stores are now persisted in mission and profile namespaces instead of a global store. - **Simplified load/save functions:** `loadFromMission`, `loadFromProfile`, `saveToMission`, `saveToProfile`, and `saveToTemp` functions are updated to use the new namespace-based persistence. They now accept a `keyField` parameter for retrieving specific fields within a key's data. - **Refactored `processDBRequest`:** Updated to handle new request types and parameters, aligning with the refactored load/save functions. - **Improved error handling:** Added more robust error handling and logging, including checks for empty store names and missing keys. - **Removed client registration:** Removed client registration and cleanup logic as it's no longer needed with the new persistence model. - **Updated `verifyDB`:** Simplified to directly return the store registry. - **Updated `initDB`:** Refactored to use a HashMap object for the store interface and added more database functions. - **Added .gitignore entries:** Added entries for Visual Studio and other common build artifacts. - **Updated `loadGameState` and `saveGameState`:** Updated to support loading and saving game state to either mission or profile namespace.
Arma 3 FORGE Server: Power Your Persistent World
Version: Alpha 0.1.0
[Development Status: Active]
Drive the backbone of your military operations with Arma 3 FORGE Server, the robust server framework that enables persistent worlds and complex organizational management. Built for performance, scalability, and reliability.
Key Features:
- Persistent Framework: Track and maintain player progression, organizational developments, and world states across sessions
- Performance Optimized: Built from the ground up for military-scale operations with minimal performance impact
- Advanced Data Management: High-performance DragonflyDB caching layer with MongoDB for robust data persistence
- Security Focused: Comprehensive anti-cheat measures and data validation systems protect your persistent world
- Scalable Architecture: Handles everything from small unit operations to full-scale warfare with multiple organizations
- Real-time Analytics: Monitor server performance, track player activities, and analyze operational data
- Automated Management: Scheduled maintenance, backup systems, and administrative tools streamline operations
- API Integration: Connect external services and expand functionality through documented API endpoints
Perfect for:
- Community server operators
- Persistent campaign hosts
- Competition organizers
- Large-scale operation managers
Coming Features:
- Enhanced Analytics Dashboard
- Extended API Capabilities
- Advanced Mission Framework
- Cross-Server Communications
Technical Specifications:
- Database Stack:
- DragonflyDB - High-performance caching layer
- MongoDB - Persistent data storage
- Minimum Requirements:
- CPU: 4 cores
- RAM: 8GB
- Storage: 10GB SSD
- Recommended Requirements:
- CPU: 8 cores
- RAM: 16GB
- Storage: 20GB SSD
Support & Development
- 24/7 Technical Support
- Regular Performance Updates
- Community Feature Requests
- Detailed Documentation
License:
This mod is licensed under the Arma Public License (APL-SA).
Power your persistent world with FORGE Server.
Description
FORGE Server v1.0.0.11
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