
This commit includes the following changes: - Updates the build environment in the GitHub Actions workflow to use `ubuntu-latest` instead of `ubuntu-22.04`. - Adds `playerGroup2Server` to the XEH_PREP.hpp file. - Updates the picture path in CfgMods.hpp to include the file extension.
64 lines
2.5 KiB
Plaintext
64 lines
2.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Function: forge_server_db_fnc_loadGameState
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* Author: J. Schmidt
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*
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* Description:
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* Loads game state from mission namespace and sets appropriate variables
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Success <BOOL>
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*/
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private _companyState = ["companyStore", "CompanyState", nil] call FUNC(loadFromMission);
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if (!isNil "_companyState") then {
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companyFunds = _companyState getOrDefault ["funds", 0];
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companyRating = _companyState getOrDefault ["rating", 0];
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companyGenerals = _companyState getOrDefault ["operations", []];
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companyGarageUnlocks = _companyState getOrDefault ["garage_unlocks", []];
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};
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private _playerUID = getPlayerUID player;
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private _playerState = ["playerStore", _playerUID, nil] call FUNC(loadFromMission);
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if (!isNil "_playerState") then {
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private _armory_unlocks = _playerState getOrDefault ["armory_unlocks", [[],[],[],[]]];
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private _garage_unlocks = _playerState getOrDefault ["garage_unlocks", [[],[],[],[],[],[]]];
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private _locker = _playerState getOrDefault ["locker", []];
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private _garage = _playerState getOrDefault ["garage", []];
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private _cash = _playerState getOrDefault ["cash", 0];
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private _bank = _playerState getOrDefault ["bank", 0];
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private _number = _playerState getOrDefault ["number", "unknown"];
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private _email = _playerState getOrDefault ["email", "unknown@spearnet.mil"];
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private _paygrade = _playerState getOrDefault ["paygrade", "E1"];
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private _holster = _playerState getOrDefault ["holster", true];
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EGVAR(arsenal,armory_unlocks) = _armory_unlocks;
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EGVAR(arsenal,garage_unlocks) = _garage_unlocks;
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SETPVAR(player,FORGE_Locker,_locker);
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SETPVAR(player,FORGE_Garage,_garage);
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SETPVAR(player,FORGE_Cash,_cash);
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SETPVAR(player,FORGE_Bank,_bank);
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SETPVAR(player,FORGE_Phone_Number,_number);
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SETPVAR(player,FORGE_Email,_email);
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SETPVAR(player,FORGE_Paygrade,_paygrade);
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SETPVAR(player,FORGE_Holster_Weapon,_holster);
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if (isNull objectParent player) then {
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player setUnitLoadout (_playerState getOrDefault ["loadout", []]);
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if (_playerState getOrDefault ["currentWeapon", ""] != "") then {
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player selectWeapon (_playerState get "currentWeapon");
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};
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player setPosASL (_playerState getOrDefault ["position", getPosASL player]);
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player setDir (_playerState getOrDefault ["direction", 0]);
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if (_playerState getOrDefault ["stance", ""] != "") then {
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[player, _playerState get "stance"] call ace_common_fnc_setStance;
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};
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};
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};
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true |