server/addons/db/XEH_PREP.hpp
Jacob Schmidt 5b30efa3b0
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feat: Refactor database system for improved persistence and functionality
This commit refactors the database system to improve persistence, functionality, and code clarity. The key changes include:

-   **Removed direct store access:** Removed `createStore`, `getFromStore`, and `getStore` PREP macros.
-   **Centralized store management:** Introduced a central store registry (`FORGE_STORE_REG`) managed by the database interface.
-   **Namespace-based persistence:** Stores are now persisted in mission and profile namespaces instead of a global store.
-   **Simplified load/save functions:** `loadFromMission`, `loadFromProfile`, `saveToMission`, `saveToProfile`, and `saveToTemp` functions are updated to use the new namespace-based persistence. They now accept a `keyField` parameter for retrieving specific fields within a key's data.
-   **Refactored `processDBRequest`:** Updated to handle new request types and parameters, aligning with the refactored load/save functions.
-   **Improved error handling:** Added more robust error handling and logging, including checks for empty store names and missing keys.
-   **Removed client registration:** Removed client registration and cleanup logic as it's no longer needed with the new persistence model.
-   **Updated `verifyDB`:** Simplified to directly return the store registry.
-   **Updated `initDB`:** Refactored to use a HashMap object for the store interface and added more database functions.
-   **Added .gitignore entries:** Added entries for Visual Studio and other common build artifacts.
-   **Updated `loadGameState` and `saveGameState`:** Updated to support loading and saving game state to either mission or profile namespace.
2025-04-05 14:16:35 -05:00

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PREP(initDB);
PREP(loadFromMission);
PREP(loadFromProfile);
PREP(loadFromTemp);
PREP(loadGameState);
PREP(loadPlayerState);
PREP(processDBRequest);
PREP(saveGameState);
PREP(saveToMission);
PREP(saveToProfile);
PREP(saveToTemp);
PREP(verifyDB);