2025-01-04 19:45:49 -06:00

105 lines
4.3 KiB
C++

class CfgStores {
class stores {
class store1 {
className = "Land_CashDesk_F";
pos[] = {4815, 8075, 0};
dir = 0;
type = "object";
name = "General Military Surplus Store";
paymentMethods[] = {
{"Bank", "FORGE_Bank", "player"},
{"Cash", "FORGE_Cash", "player"},
{"Company", "FORGE_Company", "mission", {"76561198027566824"}}
};
categories[] = {
"Backpacks",
"Headgear",
"Items",
"Magazines",
"Medical",
"Uniforms",
"Vests",
"Weapons",
"Aircraft",
"Armored",
"Helicopter",
"Marine",
"Static",
"UAV",
"UGV",
"Wheeled"
};
products[] = {
{"Binocular", 335, "Items", "item", "item"},
{"ItemCompass", 50, "Items", "item", "item"},
{"ItemGPS", 250, "Items", "item", "item"},
{"ItemMap", 20, "Items", "item", "item"},
{"ItemWatch", 50, "Items", "item", "item"},
{"Toolkit", 450, "Items", "item", "item"},
{"Chemlight_blue", 2, "Items", "magazine", "item"},
{"Chemlight_green", 2, "Items", "magazine", "item"},
{"Chemlight_red", 2, "Items", "magazine", "item"},
{"Chemlight_yellow", 2, "Items", "magazine", "item"},
{"ACE_EarPlugs", 1, "Items", "item", "item"},
{"ACE_MapTools", 225, "Items", "item", "item"},
{"ACE_CableTie", 5, "Items", "item", "item"},
{"ACE_wirecutter", 50, "Items", "item", "item"},
{"ACE_SpareBarrel", 250, "Items", "item", "item"},
{"ACE_fieldDressing", 10, "Medical", "item", "item"},
{"ACE_packingBandage", 10, "Medical", "item", "item"},
{"ACE_elasticBandage", 10, "Medical", "item", "item"},
{"ACE_quikclot", 10, "Medical", "item", "item"},
{"ACE_tourniquet", 10, "Medical", "item", "item"},
{"ACE_morphine", 10, "Medical", "item", "item"},
{"ACE_epinephrine", 10, "Medical", "item", "item"},
{"16Rnd_9x21_Mag", 10, "Magazines", "magazine", "magazine"},
{"30Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
{"100Rnd_65x39_caseless_mag", 10, "Magazines", "magazine", "magazine"},
{"U_BG_Guerrilla_6_1", 300, "Uniforms", "uniform", "uniform"},
{"V_Chestrig_rgr", 500, "Vests", "vest", "vest"},
{"V_PlateCarrier2_rgr", 1000, "Vests", "vest", "vest"},
{"H_Cap_blk_ION", 100, "Headgear", "headgear", "headgear"},
{"B_AssaultPack_rgr", 250, "Backpacks", "backpack", "backpack", {"B_AssaultPack_blk"}},
{"hgun_P07_F", 1000, "Weapons", "weapon", "weapon"},
{"arifle_MXC_F", 1500, "Weapons", "weapon", "weapon"},
{"arifle_MX_SW_F", 1500, "Weapons", "weapon", "weapon"},
{"arifle_MXM_F", 10000, "Weapons", "weapon", "weapon"},
{"B_APC_Wheeled_01_cannon_F", 10000, "Armored", "vehicle", "armor"},
{"B_MBT_01_TUSK_F", 10000, "Armored", "vehicle", "armor"},
{"B_T_VTOL_01_infantry_F", 10000, "Helicopter", "vehicle", "heli"},
{"B_T_VTOL_01_vehicle_F", 10000, "Helicopter", "vehicle", "heli"},
{"B_T_VTOL_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
{"B_Heli_Transport_03_F", 10000, "Helicopter", "vehicle", "heli"},
{"B_Heli_Attack_01_F", 10000, "Helicopter", "vehicle", "heli"},
{"B_Heli_Transport_01_F", 10000, "Helicopter", "vehicle", "heli"},
{"B_Heli_Light_01_F", 10000, "Helicopter", "vehicle", "heli"},
{"B_Heli_Light_01_armed_F", 10000, "Helicopter", "vehicle", "heli"},
{"B_Heli_Light_01_stripped_F", 10000, "Helicopter", "vehicle", "heli"},
{"B_MRAP_01_F", 10000, "Wheeled", "vehicle", "car"},
{"B_MRAP_01_gmg_F", 10000, "Wheeled", "vehicle", "car"},
{"B_MRAP_01_hmg_F", 10000, "Wheeled", "vehicle", "car"},
{"B_Quadbike_01_F", 10000, "Wheeled", "vehicle", "car"},
{"B_Truck_01_transport_F", 10000, "Wheeled", "vehicle", "car"},
{"B_Truck_01_covered_F", 10000, "Wheeled", "vehicle", "car"},
{"B_Truck_01_mover_F", 10000, "Wheeled", "vehicle", "car"},
{"B_Truck_01_box_F", 10000, "Wheeled", "vehicle", "car"},
{"B_Truck_01_Repair_F", 10000, "Wheeled", "vehicle", "car"},
{"B_Truck_01_ammo_F", 10000, "Wheeled", "vehicle", "car"},
{"B_Truck_01_fuel_F", 10000, "Wheeled", "vehicle", "car"},
{"B_Truck_01_medical_F", 10000, "Wheeled", "vehicle", "car"},
{"B_LSV_01_armed_F", 10000, "Wheeled", "vehicle", "car"},
{"B_LSV_01_AT_F", 10000, "Wheeled", "vehicle", "car"},
{"B_LSV_01_unarmed_F", 10000, "Wheeled", "vehicle", "car"}
};
};
};
};