2025-01-01 21:51:43 -06:00

121 lines
3.5 KiB
C++

class CfgStores {
class stores {
class store1 {
className = "Land_CashDesk_F";
pos[] = {4815, 8075, 0};
dir = 0;
storeType = "object";
storeCategories[] = {
{"Backpacks", "storeBackpacks"},
{"Goggles", "storeGoggles"},
{"Headgear", "storeHeadgear"},
{"Items", "storeItems"},
{"Magazines", "storeMagazines"},
{"Uniforms", "storeUniforms"},
{"Vests", "storeVests"},
{"Weapons", "storeWeapons"},
{"Aircraft", "storeAircraft"},
{"Armored", "storeArmored"},
{"Chopper", "storeChopper"},
{"Marine", "storeMarine"},
{"Static", "storeStatic"},
{"UAV", "storeUAV"},
{"UGV", "storeUGV"},
{"Wheeled", "storeWheeled"}
};
storeRestrictedCategories[] = {};
storeModset[] = {
"STOCK",
"ACE3",
"RHS",
"SMA",
"TFAR"
};
storePaymentMethods[] = {
"Personal",
"Company Funds"
};
storeName = "General Military Surplus Store";
storeBackpacks[] = {
{"B_AssaultPack_rgr", 250, "STOCK"},
{"B_AssaultPack_blk", 250, "STOCK"}
};
storeGoggles[] = {};
storeHeadgear[] = {
{"H_Cap_blk_ION", 100, "STOCK"}
};
storeItems[] = {
{"Binocular", 335, "STOCK"},
{"ItemCompass", 50, "STOCK"},
{"ItemMap", 20, "STOCK"},
{"ItemWatch", 50, "STOCK"},
{"ToolKit", 450, "STOCK"},
{"Chemlight_blue", 2, "STOCK"},
{"Chemlight_green", 2, "STOCK"},
{"Chemlight_red", 2, "STOCK"},
{"Chemlight_yellow", 2, "STOCK"},
{"ACE_MapTools", 525, "ACE3"},
{"ACE_CableTie", 2, "ACE3"},
{"ACE_EarPlugs", 1, "ACE3"},
{"ACE_wirecutter", 65, "ACE3"},
{"ACE_SpareBarrel", 300, "ACE3"}
};
storeMagazines[] = {
{"16Rnd_9x21_Mag", 10, "STOCK"},
{"30Rnd_65x39_caseless_mag", 10, "STOCK"},
{"100Rnd_65x39_caseless_mag", 10, "STOCK"}
};
storeUniforms[] = {
{"U_BG_Guerrilla_6_1", 500, "STOCK"}
};
storeVests[] = {
{"V_Chestrig_rgr", 500, "STOCK"},
{"V_PlateCarrier2_rgr", 2000, "STOCK"}
};
storeWeapons[] = {
{"hgun_P07_F", 1000, "STOCK"},
{"arifle_MXC_F", 1500, "STOCK"},
{"arifle_MX_SW_F", 1500, "STOCK"},
{"arifle_MXM_F", 10000, "STOCK"}
};
storeAircraft[] = {};
storeArmored[] = {
{"B_APC_Wheeled_01_cannon_F", 10000, "STOCK"},
{"B_MBT_01_TUSK_F", 10000, "STOCK"}
};
storeChopper[] = {
{"B_T_VTOL_01_infantry_F", 10000, "STOCK"},
{"B_T_VTOL_01_vehicle_F", 10000, "STOCK"},
{"B_T_VTOL_01_armed_F", 10000, "STOCK"},
{"B_Heli_Transport_03_F", 10000, "STOCK"},
{"B_Heli_Attack_01_F", 10000, "STOCK"},
{"B_Heli_Transport_01_F", 10000, "STOCK"},
{"B_Heli_Light_01_F", 10000, "STOCK"},
{"B_Heli_Light_01_armed_F", 10000, "STOCK"},
{"B_Heli_Light_01_stripped_F", 10000, "STOCK"}
};
storeMarine[] = {};
storeStatic[] = {};
storeUAV[] = {};
storeUGV[] = {};
storeWheeled[] = {
{"B_MRAP_01_F", 10000, "STOCK"},
{"B_MRAP_01_gmg_F", 10000, "STOCK"},
{"B_MRAP_01_hmg_F", 10000, "STOCK"},
{"B_Quadbike_01_F", 10000, "STOCK"},
{"B_Truck_01_transport_F", 10000, "STOCK"},
{"B_Truck_01_covered_F", 10000, "STOCK"},
{"B_Truck_01_mover_F", 10000, "STOCK"},
{"B_Truck_01_box_F", 10000, "STOCK"},
{"B_Truck_01_Repair_F", 10000, "STOCK"},
{"B_Truck_01_ammo_F", 10000, "STOCK"},
{"B_Truck_01_fuel_F", 10000, "STOCK"},
{"B_Truck_01_medical_F", 10000, "STOCK"},
{"B_LSV_01_armed_F", 10000, "STOCK"},
{"B_LSV_01_AT_F", 10000, "STOCK"},
{"B_LSV_01_unarmed_F", 10000, "STOCK"},
{"B_Truck_01_fuel_F", 10000, "STOCK"}
};
};
};
};