surfaceInfo="A3\data_f\Penetration\wood.bisurf";
ambient[]={0.5,0.25,0,1};
diffuse[]={0.5,0.25,0,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";
