#include "script_component.hpp" /* * Function: xpdb_utils_fnc_addUnitToVehicle * Author: NikolaiF90, J.Schmidt * Edit: 07.27.2024 * Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved * * Do not edit without permission! * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License. * To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, * PO Box 1866, Mountain View, CA 94042 * * [Description] * Assigns a unit to a specific role in a vehicle. * * Arguments: * 0: Unit object (default: nil) * 1: Data of vehicle and role to assign (default: nil) * * Return Value: * N/A * * Examples: * [_unit, _vehicleData] call xpdb_utils_fnc_addUnitToVehicle * * Public: Yes */ params [["_unit", nil, [objNull, 0, [], sideUnknown, grpNull, ""]], ["_vehicleData", nil, [createHashMap]]]; private _vehAssgnID = 0; private _vehRoleArr = []; if (isNil "_unit") exitWith { [EGVAR(db,debug), "xpdb_utils_fnc_addUnitToVehicle", "No unit to assign role in vehicle", false] call DFUNC(debug); }; [EGVAR(db,debug), "xpdb_utils_fnc_addUnitToVehicle", format ["Adding '%1' to vehicle...", _unit], false] call DFUNC(debug); if ((count _vehicleData) <= 1) exitWith { [EGVAR(db,debug), "xpdb_utils_fnc_addUnitToVehicle", format ["'%1' has no vehicle", _unit], false] call DFUNC(debug); }; { private _key = _x; private _value = _vehicleData get _key; switch (_key) do { case "id": { _vehAssgnID = _value }; case "role": { _vehRoleArr = _value }; }; } forEach keys _vehicleData; waitUntil { (count EGVAR(db,vehs)) > 0 }; private _vehInst = [_vehAssgnID] call EFUNC(helpers,findAssignedVeh); if (!(isNil "_vehInst") && !(isNil "_vehRoleArr")) then { private _role = _vehRoleArr # 0; switch (_role) do { case "driver": { _unit moveInDriver _vehInst; }; case "gunner": { _unit moveInGunner _vehInst; }; case "cargo": { private _cargoIndex = _vehRoleArr # 1; _unit moveInCargo [_vehInst, _cargoIndex]; }; case "commander": { _unit moveInCommander _vehInst; }; case "turret": { private _turretPath = _vehRoleArr # 2; _unit moveInTurret [_vehInst, _turretPath]; }; }; }; [EGVAR(db,debug), "xpdb_utils_fnc_addUnitToVehicle", "Added unit to vehicle.", false] call DFUNC(debug);