#include "script_component.hpp" /* * Function: xpdb_utils_fnc_applyDamage * Author: NikolaiF90, J.Schmidt * Edit: 07.27.2024 * Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved * * Do not edit without permission! * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License. * To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, * PO Box 1866, Mountain View, CA 94042 * * [Description] * Set specific hitpoint damages on an entity. * * Arguments: * 0: Entity object (default: nil) * 1: Hitpoint keys and corresponding damage values (default: []) * * Return Value: * N/A * * Examples: * [_unit, _hitpointsArray] call xpdb_utils_fnc_applyDamage * * Public: Yes */ params [["_entity", nil, [objNull, 0, [], sideUnknown, grpNull, ""]], ["_hitpointsArray", [], [[], createHashMap]]]; if (isNil "_entity" || _hitpointsArray isEqualTo []) exitWith { [EGVAR(db,debug), "xpdb_utils_fnc_applyDamage", "No entity to apply damage to.", true] call EFUNC(utils,debug); }; { private _key = _x; private _value = (_hitpointsArray # 2) # _forEachIndex; _entity setHitPointDamage [_key, _value]; } forEach (_hitpointsArray # 0);