class CfgXPDB { class save { class playerStats { // XPDB_ARMADBCORE.0.playerStats function = "TAG_player_fnc_saveStats"; args[] = {}; scheduled = 0; // unscheduled environment }; class world { // XPDB_ARMADBCORE.0.world function = "TAG_world_fnc_saveNearbyVehicles"; args[] = {}; scheduled = 0; }; }; class load { class playerStats { // XPDB_ARMADBCORE.0.playerStats function = "TAG_player_fnc_loadStats"; args[] = {}; scheduled = 1; // scheduled environment }; class world { // XPDB_ARMADBCORE.0.world function = "TAG_world_fnc_loadNearbyVehicles"; args[] = {}; scheduled = 1; }; }; };