#include "script_component.hpp" /* * Function: xpdb_db_fnc_config * Author: NikolaiF90, J.Schmidt * Edit: 07.27.2024 * Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved * * Do not edit without permission! * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License. * To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, * PO Box 1866, Mountain View, CA 94042 * * [Description] * Configuration for XPDB_ARMADBCORE. * * Arguments: * N/A * * Return Value: * N/A * * Examples: * [] call xpdb_db_fnc_config * * Public: Yes */ EGVAR(db,debug) = ["DEBUG_MODE", 0] call BFUNC(getParamValue); if (EGVAR(db,debug) == 1) then { EGVAR(db,debug) = true; } else { EGVAR(db,debug) = false; }; [EGVAR(db,debug), "xpdb_db_fnc_config", format ["Configuring '%1'...", Scenario_Name], true] call EFUNC(utils,debug); EGVAR(db,host) = player; EGVAR(db,prefix) = "XPDB_ARMAEXPDB"; EGVAR(db,saveInterval) = 600; EGVAR(db,conts) = []; EGVAR(db,slots) = []; EGVAR(db,vars) = []; EGVAR(db,vehs) = []; EGVAR(db,native) = ["NATIVE_MODE", 1] call BFUNC(getParamValue); if (EGVAR(db,native) == 1) then { EGVAR(db,native) = true; } else { EGVAR(db,native) = false; }; EGVAR(db,configDone) = true; [EGVAR(db,debug), "xpdb_db_fnc_config", format ["Finished configuring '%1'.", Scenario_Name], true] call EFUNC(utils,debug);