#include "script_component.hpp" /* * Function: xpdb_load_fnc_unitData * Author: NikolaiF90, J.Schmidt * Edit: 07.27.2024 * Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved * * Do not edit without permission! * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License. * To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, * PO Box 1866, Mountain View, CA 94042 * * [Description] * Load player data from specified slot and setup player. * * Arguments: * 0: Unit object (default: nil) * 1: Unit data (default: []) * 2: Leader object (default: nil) * * Return Value: * The return * * Examples: * [_unit, _unitData, _leader] call xpdb_load_fnc_unitData * * Public: Yes */ params [["_unit", objNull, [objNull]], ["_unitData", createHashMap, [createHashMap]], ["_leader", objNull, [objNull]]]; if (isNull _unit) exitWith { [EGVAR(db,debug), "xpdb_load_fnc_unitData", "No unit to load data for.", true] call EFUNC(utils,debug); }; private _class = _unitData getOrDefault ["class", typeOf _unit]; private _side = _unitData getOrDefault ["side", side _unit]; _unit = [_unit, _class, _side] call EFUNC(helpers,createUnit); waitUntil { !isNull _unit }; [EGVAR(db,debug), "xpdb_load_fnc_unitData", format ["Loading unit data for '%1'.", _unit], false] call EFUNC(utils,debug); { private _key = _x; private _value = _y; switch (_key) do { case "assignedTeam": { _unit assignTeam _value }; case "damages": { [_unit, _value] call EFUNC(utils,applyDamage) }; case "face": { _unit setFace _value }; case "fatigue": { _unit setFatigue _value }; case "formDir": { _unit setFormDir _value }; case "generalDamage": { _unit setDamage _value }; case "group": { [_unit, _value] call EFUNC(helpers,addGroupUnits) }; case "groupOrders": { [_unit, _value] call EFUNC(helpers,setGroupOrders) }; case "loadout": { _unit setUnitLoadout _value }; case "name": { [_unit, _value] call EFUNC(helpers,restoreName) }; case "orders": { [_unit, _value] call EFUNC(helpers,setOrders) }; case "pitch": { _unit setPitch _value }; case "posDir": { [_unit, _value] call EFUNC(utils,applyPosDir) }; case "rating": { [_unit, _value] call EFUNC(helpers,setRating) }; case "skills": { [_unit, _value] call EFUNC(helpers,setSkills) }; case "speaker": { _unit setSpeaker _value }; case "stamina": { _unit setStamina _value }; case "variables": { [_unit, _value] call EFUNC(helpers,setVariables) }; case "vehicle": { [_unit, _value] spawn EFUNC(utils,addUnitToVehicle) }; }; } forEach _unitData; _unit setVariable ["BIS_enableRandomization", false]; [_unit] call EFUNC(helpers,removeGroupUnits); [_unit, _leader] call EFUNC(helpers,joinGroup); [EGVAR(db,debug), "xpdb_load_fnc_unitData", "Unit data loaded.", false] call EFUNC(utils,debug); _unit