#include "script_component.hpp" /* * Function: xpdb_load_fnc_vehs * Author: NikolaiF90, J.Schmidt * Edit: 07.27.2024 * Copyright © 2024 NikolaiF90, J.Schmidt, All rights reserved * * Do not edit without permission! * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivative 4.0 International License. * To view a copy of this license, vist https://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to Creative Commons, * PO Box 1866, Mountain View, CA 94042 * * [Description] * Load vehicle data from specified slot. * * Arguments: * 0: ID of Slot (default: 0) * * Return Value: * N/A * * Examples: * [1] call xpdb_load_fnc_vehs * * Public: Yes */ params [["_slot", nil, [0]]]; [EGVAR(db,debug), "xpdb_load_fnc_vehs", format ["Loading persistent vehicles from slot '%1'", _slot], false] call EFUNC(utils,debug); private _vehicles = ["vehicles", _slot] call EFUNC(core,loadData); if (isNil "_vehicles" || (count _vehicles) <= 1) exitWith { [EGVAR(db,debug), "xpdb_load_fnc_vehs", format ["No vehicles to load from slot '%1'", _slot], false] call EFUNC(utils,debug); }; { deleteVehicle _x } forEach EGVAR(db,vehs); [EGVAR(db,vehs)] call EFUNC(utils,clearArray); { private _key = _x; private _value = _y; if (_key select [0, 8] == "vehicle.") then { private _vehicle = _value getOrDefault ["class", ""] createVehicle [0, 0, 0]; [_vehicle, _value getOrDefault ["cargo", []]] call EFUNC(utils,applyCargoData); [_vehicle, _value getOrDefault ["damages", []]] call EFUNC(utils,applyDamage); _vehicle setFuel (_value getOrDefault ["fuel", 1]); _vehicle setDamage (_value getOrDefault ["generalDamage", 0]); _vehicle setVariable [EGVAR(db,vehIDKey), _forEachIndex]; [_vehicle, _value getOrDefault ["posDir", []]] call EFUNC(utils,applyPosDir); { private _turretPath = _x; { _vehicle removeMagazinesTurret [_x, _turretPath]; } forEach (_vehicle magazinesTurret _turretPath); } forEach (allTurrets _vehicle); { _vehicle addMagazineTurret [_x # 0, _x # 1, _x # 2]; } forEach (_value getOrDefault ["turrets", []]); { _vehicle setObjectMaterial [_forEachIndex, _x]; } forEach (_value getOrDefault ["materials", []]); { _vehicle setObjectTexture [_forEachIndex, _x]; } forEach (_value getOrDefault ["textures", []]); EGVAR(db,vehs) pushBack _vehicle; }; } forEach _vehicles; [EGVAR(db,debug), "xpdb_load_fnc_vehs", "Persistent vehicles loaded.", false] call EFUNC(utils,debug);